This list is basically a
this thread in our forums. Credits go to the corresponding authors
(Nekrotzar, TSS and |2enegade).
Q: BrainBread runs very slow on my
machine, what can I do?
A: See the
Performance Settings section of this manual.
Q: The particle effects don't
work or look bad, what can I do?
Use OpenGL as your graphics driver Options /
Video. Direct3D is not fully supported.
Q: BrainBread crashes all the time,
what can I do?A:
Try setting the variables in the Last resort options
section to 0. You have to find out for yourself which one solves your
problem as it may be a system dependant problem.
Q: How do I become a
If an AI
controlled zombie reduces your health to or below 0, your health will be frozen
to 1 and a countdown bar in your top left part of your screen (below the radar)
appears. From now on you have 2 minutes until you become a zombie. You can
prevent yourself from turning into a zombie by killing yourself, or getting
killed by a player controlled zombie. AI controlled zombies are unable to kill
you, although they might keep attacking you.
Q: How do I become a
To become a survivor again you'll have to kill a certain amount of marines or
survivors. Your mission objective ticker (located above the radar) will keep
you informed about your progress. As soon as you have gathered the right amount
of points, you'll automatically join the survivors again after your death.
And remember, you have to click the
"respawn back as a human" button before you die. Otherwise you'll keep spawning
back as a zombie. Bind the same key used for adding experience points and click
Since version 1.1 you'll die after 60 seconds of being a zombie and then
respawn as a human.
Q: How do I win?
By fulfilling your mission objectives. Zombies can't win, they can only try to
become part of the survivors team again.
Q: How do I get mission
Mission objectives are given automatically and are the same for everyone. To
get a quick explanation of what you have to do, take a look at your mission
ticker (located above the radar). The place where your mission critical object
is located is shown as a yellow dot on the radar and as a translucent
radioactive sign on your screen.
Q: How do I get and
what can I do with Experience?
Experience is gained by killing your enemies and fulfilling your mission
objectives. The red bar in the center bottom of your screen shows your progress
towards the next level. When you reach the next level, you'll receive a talent
point which can be distributed on the three talents:
-health (increases your max health by 8)
-speed (increases movement speed by 5%)
-skill (increases weapon damage by 7% and allows you to equip heavier weapons)
To distribute the points, press and hold the "show mouse cursor" key (to be
defined in the options menu) and click on the appropriate button above the
experience bar mentioned above.
Q: How do I fire the
sawed off shotgun?
The sawed off shotgun has 2 barrels which are fired individually by pressing
primary fire for the first barrel and secondary fire for the second barrel. You
can shoot both barrels simultanously by pressing both primary and secondary
fire together. Note that you can only reload the sawed off shotgun when BOTH
barrels are empty.
Q: What kind of secondary
firemodes do the weapons have?
Not every weapon has a secondary fire mode. Those that have will perform a
special attack or zoom, depending on the weapon. For example the M16 would
shoot a quick 3 round burst while the MP5 would zoom.
Q: What attacks can zombies
They are limted to only a melee attack with their hands. Tip: aim for a marines
head to instantly kill him (must be in front or beside him, not in the back).
Q: How do I control
Q: Can I destroy AI
They are indestructable. Just stay away if you're a zombie.
Q: Where do I find certain
This depends on the map. Just explore the maps and you'll find them lying
Q: How long do experience
They are permanent and are saved by the server for 24 hours by default. The
server admins can change this time to anything between never and forever.
Q: LAG! why?!
Zombies. Pretty much that. Each zombie has his own set of data, which needs to
be sent to all the players so everybody knows where every zombie is. BrainBread
has a very high amount of entities (the engine limit).
Q: How many players would be
For brainbread, spawnpoints are limited to 12 players. This has to do with the
limitations of the HalfLife engine. Reccomended would be maximum 10 for
dedicated servers, and less for listen servers. However, it's
generally not a good idea to host with a pentium 2 and a 56k modem.
Q: The map is way to small.
Make it bigger!
Impossible. the map is already at the very limit of what HalfLife can
handle. Any bigger and the game chrashes.
Q: Why are
there only 2 maps?
Well, thats because of 2 months of development. More maps will be added later.
Q: I want more weapons!
The same thing as mapping here. This time, the HL model limit has been reached.
If you want a new gun, we'll have to take out a old gun.
Q: Why the grainy textures?
Remember, this engine dates from 1996, which is a licensed quake engine, from
1995, and has been in development longer then that so this game is running on a
engine more then a decade old. Bumpmaps didnt exist back then, heck, the
pentium 3 wasnt even invented. I'd say the textures are good looking,
Q: I shot a zombie, but
he didnt die. He should have died!
Did you shoot him in the head?
Q: Yes i shot him in the head,
took half his head off!
Ah, then you've seen the effects of the GOREgeous system. This system
allows parts of zombies to be blasted away. To succesfully kill a zombie, you
have to really pump his body full of lead, or blast off both parts of the head.
Sometimes though, just 1 part will suffice.
Q: The game doesnt work! you
Ok now, calm down there, and browse the forums to see if its a known problem.
If it isnt, and you're sure you can't find anything about it, post the bug
(prefebly with your system specifications) in the bug thread, and basicaly wait
for somebody to reply for a fix, or a patch. Remember telling us what the bug
did, where it occured, and what you can do.
Q: I have a great idea
that might work for BB!
Well congratulations! Be sure to visit the suggestions forum and post it right
away. Don't be afraid to discuss it with the community and the devs. Maybe
it might even be incorperated into BB. Any input is appreciated, even negative
(in the form of constructive critizism, flaming doesnt help anybody.)
Q: What are the minimum system
Well, this is a tough question. Since this mod has alot more enity's (read:
stuff to render) than any other mod, we dont really know what the limit or the
minimum specs are. Recommended, however, would be a pentium 4 (pretty much
every Ghz hey come in will do), 256 megs of RAM, and a geforce 2 or up video
card. This should run the game just smoothly even with a horde of zombies
Q: Why do players get angry at
me when I kill them when I am a zombie (or when they are a zombie)?
This is because on a lot of servers it is the "unconfirmed" norm that player
zombies should attack NPC (non-player controlled) units only (i.e. marines).
Likewise human players should refrain from shooting zombie player.
Q: How come if i rejoin a
server i get all my old XP back? And how come i dont after a certain time?
Brainbread has the option of saving your XP, atleast a server has that option.
In the server.cfg or listenserver.cfg file you can set the time you wish to
save somebody's XP. -1 means save it forever, 0 means don't save it at all and
any other number sets the number of hours after which the xp should be
Q: I have admin mod but
it doesnt seem to work with BB, also metamod is malfunctioning.
Tthats because admin mod and metamod do not have brainbread support yet. Maybe
they wil ladd that in the future, we dont know, but at the time of writing
Q: The blood is nice, but too
much for my taste. How can i lower it?
First try setting cl_blood to a lower value or to 0 to disable blood. If
it's still too much blood you can edit the cfg files in brainbread\partsys they
define every aspect of the blood particle systems.
Q: When i stand on cars,
the zombies stop following. why is that?
Because of the infection the zombies have lost all higher brain functions.
Thus, the ability to climb, jump, crouch, even sprint. So whenever you get out
of their reach, say untop of a car or up a ladder, they will stop following.
However, once you get to a level more their reach they will persue you once
Q: Why cant i pick up the
flame thrower? or the minigun?
You need to invest a few points in your Skill before you're able to pick them
Which graphis preferences are recommend for BrainBread
A: OpenGL with a
resolution of 640x480 pixels or more