Posted by: rosend1990 March 22, 2007 04:04 pm |
If Brain-bread team isnt going to update BB 1.2, could others do it? I believe someone here is a programer. I just wish they add some more zombie slot instead of only 3. And its the programers choice if he/she wants to add new weapons and effects, I just want BB to be fun again with new things to see. Sorry Im just a mapper not a programer, Im no good at C++ and stuff, and I think it is just sick for the old BB being rejected. |
Posted by: Security Corporate March 22, 2007 04:10 pm |
Yes, I agree. There should be a grand final version of Brainbread or something, so it doesn't just end out of nowhere like Public Enemy. Thread moved to proper forum btw. |
Posted by: rosend1990 March 22, 2007 04:44 pm | ||
Sorry about that, I was very sleepy. |
Posted by: mallic March 22, 2007 11:13 pm |
/me smacks the sleepieness out of you |
Posted by: mrmicky March 22, 2007 11:56 pm |
hmmm good idea but who is willing to do such a task? |
Posted by: mallic March 23, 2007 12:29 am |
not me sorry |
Posted by: Security Corporate March 23, 2007 11:57 am |
As much as I'd like to do it, I don't have much experience with modding Half Life 1, and I'm just way too busy with school and life to stick to such an endeavor. I really want the Ironoak Devs to make a grand final version for both Public Enemy and Brainbread, but I guess they simply do not have the time on their hands for that. Maybe they could find some people to form a sub-team like they did for Brainbread: Source? |
Posted by: Neiko March 29, 2007 11:47 pm |
I'd hit the mapping. If we can assemble a team, I'll be a mapper. I need to dust off my hammer anyways. |
Posted by: Vox_Bloodstone April 11, 2007 12:52 pm |
i could possibley model hack, or rigg models to animations, and i can also skin pretty well ^^ |
Posted by: rosend1990 April 24, 2007 04:35 pm | ||
I always wanted to do that but I cant imagine how. |
Posted by: Luciel August 02, 2007 07:00 pm |
think about it though, when BB:S gets released, a final version of BB wonīt have that much of an impact on the scene... so whatīs the point? |
Posted by: -=Chris Redfield=- August 02, 2007 07:20 pm |
Well, for variety in zombie killing? It's not like it'll hurt anyone if that task is upheld. |
Posted by: Luciel August 02, 2007 07:34 pm |
donīt take me wrong but it already took enough time to get a bbs team togueter, and i wonīt deny you guys have interest and i would say if ironoak gives you permission then go for it, but you need to have in mind interest is not enough, you need interested people that also have the skills to do the project. |
Posted by: -=Chris Redfield=- August 02, 2007 10:06 pm | ||
Well of course, and finding the people outside of these forums would be a hard task. However, the bulk of the mod is already made, it will be more of mere updating an already existing mod. So most of the work would already be done. |
Posted by: Neiko August 03, 2007 09:05 am |
Like I said (Somewhere), I can make some new maps for the next BB half life 1. I can actually spend more time on them than a weekend =x. (That's how long I took on most of my maps, lord knows I could have made them 200% better if I took longer) |
Posted by: mrmicky August 03, 2007 06:24 pm |
can you tell me exacley what you will be looking for e.g. Making new skins, New maps? |
Posted by: DavidRoxZoRs August 07, 2007 06:58 am |
I would do it but unfortunatly im to busy with marine corp stuff. Im still in South Carolina anyways. soryy |
Posted by: Neiko August 07, 2007 01:09 pm | ||
Just do whatever you can, and then show it to us. |
Posted by: rosend1990 December 27, 2007 08:51 am |
Here it is. Its been a while since I abbandon this project, and its still not finish. I cant get the zombies to fall off body parts when they get hit because, this is not a copy of BrainBread SDK ,and Im having trouble making some new weapons and those skills and stuff, just look at the picture, there's no skills in it. I borrow some models and try it on. I added some more zombie slots and some more NPCs like a new security guard, so there's a male and female guards and a fat guy named otis, and some swats , marines(old), and some policemen(I got no models for this one) and special agents(got no models for this one too). Im still making progress, and maybe I'll upload some videos so you all can see, oh and I almost forgot, I put on some running zombies for testing. |
Posted by: iliketoblowzombieheadsoff December 27, 2007 09:40 am |
Jaw-dropping While we wait for BB:S, this should come in use. You are good at this, Rosend, I seriously swear. Great job, I'm really liking the zombie models and the added NPCs. |
Posted by: _RC December 27, 2007 07:08 pm |
i dont like what u r doing rosend. zombies should not have emotions (your zombie has a angry face..) and RUNNING ZOMBIES? i hate running zombies! at topic: a new version of the old brainbread would be very cool. maybe i could help you with props, textures, maps if you can find a coder. |
Posted by: KeRnKrAfT December 27, 2007 11:07 pm | ||
Right. More slots for npc models and zombies would be absolute great. I don't mind some runners, if the majority of them brain eaters still walks slowly. I'm looking forward to more stuff coming from you, exellent work. |
Posted by: rosend1990 December 28, 2007 06:57 am |
I know you all been tired of seeing the security guards shooting bullets forever so I added some new features like when the guards shoot 17 bullets, it runs for cover and reloads his gun, and ofcourse the security guard are armed with beretta , magnum and...? I have no more Ideas of equipment. I only have limited amount of weapon models, Im no modeller. |
Posted by: SDWBOSS December 28, 2007 03:13 pm |
Map a couple of maps with storylines, and then someone else can add to the project, and soon you'll have enough new content to put ont he brainbread site as a patch I'm terrible at everything technical, apart from mapping, and then onyl really good in Source SD :/ |
Posted by: rosend1990 December 31, 2007 04:09 am |
OK, so far so good... NPC ALLY: Security1 Security2(Fat Guy) Security3 Security4(Fat Guy) Soldier1(removing grenades) Soldier2(removing grenades) Swat(removing grenades) ZOMBIES: zombie1 zombie2 zombie3 zombie4 zombie5 zombie6 zombie7 zombie8 zombie9 Fat guy security guards are armed with magnum. IN PROGRESS: Snipers zombie can follow you on high places(anti campers) zombie can swim long range weapons melee weapons Im doing the best I can. |
Posted by: iliketoblowzombieheadsoff December 31, 2007 04:30 am |
Wow, you're the only one working on it? Get some dudes to help ya. |
Posted by: rosend1990 December 31, 2007 07:29 am | ||
No guts, no glory. Ok im just kidding, I think I'll find some couple of pals here how could help me. By the way, here some ingame screen shot. Too bad about some models, I only got 6 zombie.mdl. |
Posted by: rosend1990 January 03, 2008 04:37 am |
I think I got a better Idea, in this brainbread mod you can design your own custom zombie whether it run or walk or has a life over 1000 like a boss monster, you decide. you can choose your own zombie.mdl if you want, just create one(if your a modeller you'll make a lot of it). If your map's theme is a science lab, then make a zombiescientist.mdl or if your a map's theme is a city, then make a zombiecitizen.mdl or a soldierzombie if you want, or a zombiechildren.You can even make a RESIDENT EVIL GAME out of it. Make Hunters and creepycrawly and stuff ,like I said its the mapper/modellers choice. thanks to arrangemod SDK, its possible! |
Posted by: Vox_Bloodstone January 03, 2008 09:40 pm |
rosend1990 if you need help with skins or model's/rigging, i cna help inb that department , i've recently just rigged the CSCZ Hands & Arms to the BB USP Animations So what do you need and ill help out, i was going to make my own pack but i can scrap that and help out here |
Posted by: rosend1990 January 04, 2008 05:44 am | ||
Thank pal! Any way, here's what I've done so far, please check: http://www.youtube.com/v/kpXcoVwYT-E Im using Arrangemod SDK for better effects |
Posted by: iliketoblowzombieheadsoff January 04, 2008 05:58 am |
Agh, I forgot to post feedback on your recent work, rosend! The zombies, they do look much more diverse, but somehow you should change their hair color. They all look almost the same, but eh, they're scarier Would you like me to ask for some help in the H.I.T forums? They might not listen to me because I don't contribute so much/haven't been posting much, but if it's Brainbread, they might listen. |
Posted by: rosend1990 January 04, 2008 08:47 am | ||
Oh! you mean the zombies, well there not mine, I just got it from some old brainbread files at http://bbfiles.m00.de/. Theres lots of downloadable file from there. Its like a donation of files or something. |
Posted by: Vox_Bloodstone January 05, 2008 09:54 pm |
Well i only have one screenshot atm and it's of the zombies i fixed with new face textures ew hand models and shoes also a USP with CZ Hands Thing's i Have Updated USP Hgrunt Zombies (Still WIP) M16 (Still WIP) New Player Models (Taken From Sven Coop And 2 Of My own Models) Axe (Still WIP) Once i feel there ready to go into game for tests then ill upload more screenshots P.S I turned Gordon into a zombie lolz (image upload later) |
Posted by: rosend1990 January 06, 2008 01:45 am | ||
Woah! Those thing are so creepy! With those creepy zombies, Im not gonna let them touch me. I probably not gonna use melee weapons with them. |
Posted by: iliketoblowzombieheadsoff January 06, 2008 02:39 am | ||
That is... wow. Scares the shit out of me, good job though vox!! That truly, truly pwns. |
Posted by: mallic January 06, 2008 04:12 pm |
kinda looks like the spartan guy though XD |
Posted by: SDWBOSS January 06, 2008 09:04 pm |
Hehe I still haven't worked out why all of the zombies wear red shirts and dark jackets with jeans :/ |
Posted by: hunter January 07, 2008 12:09 am | ||
Heavengate had only 2 kinds of clothing and one clothes shop. They wasnt big on clothes and spent all there money on firearms and then scattered them nicley around the city. Mite seem silly but you never know when a zombie apocalypse might happen! Always prepeared! |
Posted by: _CiviliaN^SoldieR_ January 07, 2008 10:32 am |
Prepeared? What? they prematurely peared? lol pwnz. <3 Nice work, as always. But, meh, Photosource. Also, CZ material isn't allowed. |
Posted by: Vox_Bloodstone January 07, 2008 08:18 pm | ||
Yeah i read up on that witch pisses me off >=( so i had to scrap the CZ arms on the new m16 i was riggin (well its not an m16) look at the picture Picture: New Player Model's: OMFG!: GORDONS A ZOMBIE!!! NOOOOO! |
Posted by: mallic January 07, 2008 09:24 pm |
gordon lost his "long" crowbar XD |
Posted by: iliketoblowzombieheadsoff January 08, 2008 04:15 am |
Harhar, gordon a zombie... Oh, and hey vox, is it ok if you send me those zombie skins? I wanna take a closer look on my hlmv. |
Posted by: rosend1990 January 08, 2008 10:09 am | ||||
Hahahaha! Nicely done! Gordon's a zombie? Now Im working on the weapon slots like: Guns 1.)p225 2.)deagle 3.)44sw 4.)berreta 5.)glock 6.)m16 7.)ak47 8.)mp5 9.)winchester (rifle) 10.)wincheter (shotgun) 11.)heavy machinegun 12.)benelli 13.)minigun 14.)uzi 15.)sniper rifle 16.)stoner Melee 1.)axe 2.)machette 3.)maulet 4.)hammer 5.)combat knife 6.)wrench 7.)bat 8.)shovel 9.)lead pipe 10.)crowbar 11.)phaser? (I dont think so) 12.)drill? (I dont think so) 13.)chainsaw? (I don- ...) Just a couple of more days. |
Posted by: _CiviliaN^SoldieR_ January 08, 2008 11:15 am |
Nice work, looking forward to it. But pleeeease don't make the mistake any other person does who releases packs. Don't add silly models in, it really does ruin the brilliant work. |
Posted by: Vox_Bloodstone January 08, 2008 06:28 pm | ||
civ are you referring to my player models pic? lolz UPDATES! New AXE Animations AK47 USP (The old one had already been done for BB by someone else) Ok i have a little contest for you all the first person to msg me will get to test out one of the following weapons models, one of the zombie models & one player model that i have been doing for BB Weapons USP AK47 M4 (m16) Axe Players Barney Scream Soldier1 Soldier2 Grey Fox Gordon Helmet HEV Clean Suit Sci HEV So go go go!! oh and civ can i ask you a favor? could you possibly model new arms and hand models for bb cause the defaults are really bad :S, if your not busy |
Posted by: SDWBOSS January 09, 2008 11:09 am |
I don't play much BrainBread, so it will be a waste xD |
Posted by: Vox_Bloodstone January 20, 2008 11:57 pm |
rosend1990 anyway progress on this? |
Posted by: _CiviliaN^SoldieR_ January 21, 2008 12:03 am |
Sorry, Death Dealer, I'm quite busy. |
Posted by: Vox_Bloodstone January 23, 2008 12:10 am | ||
thats kool civ, thought id ask anyway, didnt want to leave you out |
Posted by: rosend1990 January 24, 2008 12:33 am |
WEAPONS: 1.p225(DONE) 2.glock(IN PROGRESS) 3.deagle(DONE) 4.44sw(DONE) 5.berreta(IN PROGRESS) 6.uzi(IN PROGRESS) 7.mp5(IN PROGRESS) 8.bennelli(DONE) 9.double barrel(EXPERIMENTAL) 10.m16(DONE) 11.ak47(DONE) 12.heavy machinegun(DONE) 13.Winchester Shotgun(EXPERIMENTAL) 14.Winchester Rifle(EXPERIMENTAL) 15.sniper rifle(DONE) 16.stoner(IN PROGRES) 17.mini gun(EXPERIMENTAL) melees...-------------------------- 1.)axe(EXPERIMENTAL) 2.)machette(IN PROGRES) 3.)maulet(IN PROGRES) 4.)hammer(DONE) 5.)combat knife(IN PROGRES) 6.)wrench(IN PROGRES) 7.)bat(IN PROGRES) 8.)shovel(IN PROGRES) 9.)lead pipe(IN PROGRES) 10.)crowbar(IN PROGRES) 11.)phaser(EXPERIMENTAL) 12.)drill(EXPERIMENTAL) 13.)chainsaw(EXPERIMENTAL) NPC--------------------- 1.Security1(DONE) 2.Security2(DONE) 3.Security3(DONE) 4.Security4(DONE) 5.Snipers(IN PROGRESS) 6.Marines(DONE) 7.Swats(DONE) 8.Cops(IN PROGRESS) 9.Snipers(IN PROGRESS) ZOMBIES---------------- 1.Zombie1(DONE) 2.Zombie2(DONE) 3.Zombie3(DONE) 4.Zombie4(DONE) 5.Zombie5(DONE) 6.Zombie6(DONE) 7.Runners(EXPERIMENTAL) 8.Bosses(EXPERIMENTAL) My only probem is...the computer is busted and I gonna need to find a way to fix it but Im still working on the project, on my mom's lap top. Like this time, my mom is using the laptop today so all work is on hold, for now... |
Posted by: Vox_Bloodstone January 24, 2008 06:16 pm | ||
Btw are these the weapon slots that your doing or are you actually making the models & animations ? or are you coding the weapon new weapon slots on ? i don't wanna b left behind since i'm porting weapon models from CS to BB, Oh and i have a new Barney model ill post a picture later |
Posted by: rosend1990 January 24, 2008 11:40 pm |
Im coding them so the NPC's , Monsters, and even weapons to behave a more realistic manner, for example: Zombies can reach you from higher ground(EXPERIMENTAL) Chance to drop weapon when get hit(ARRANGE MOD SOURCE CODE) Chance to drop weapon when fall on high ground(ARRANGE MOD SOURCE CODE) Zombie spawn(SOMEONE ELSES CODE) Zombie walk in such different manner(ANIMATOR) Zombie can swim(SOMEONE ELSES CODE) Browse your own home made custom zombie models(EXPERIMENTAL) Stock Zombies Weapon slots Guns Melees Ect. Some thing like that. I just wish I got more free time to finish faster. |
Posted by: Vox_Bloodstone January 25, 2008 12:06 am | ||
Have you got a working Beta i could try out?, i mean i can give you a hand in the modeling/skinning/rigging department And yes here's the Barney model i was messing around with hope you like it good bad? crits? addin's? it's still WIP |
Posted by: iliketoblowzombieheadsoff January 25, 2008 01:27 am |
Hmmm, not bad so far. I'm not into the pistol much... but still the overall barney is awesome. Maybe, give him some gloves? |
Posted by: Security Corporate January 25, 2008 07:01 am |
What's the official say on this? Rosend, have you PM'ed Zpin or MadMax about this. If this custom stuff can be tweaked to a point where it's completely workable, you may brought a final version of Brainbread Classic to us. Incredible job on what you've been doing so far. And Vox, that Barney is hawt. Like Zombie said though, he could use some gloves. |
Posted by: rosend1990 January 25, 2008 08:42 am | ||||
Yeah... about the beta version, I think I messed it up. Im trying to add some new features that make the mod crashes. It didn't work as I expected, so Im going to build a new one. Its gonna take some time to make another one so I gonna need some more free time...again. I'll try to contact Zpin or MadMax if they'll approve this. Im guessing its not...Oh well. |
Posted by: Mkilbride January 25, 2008 09:52 pm |
Keh! Awesome, I really can't wait to play this. I love BB on HL and would love to get back in my Zombie Ass kickin' mood. Good job, keep up the great work. |
Posted by: iliketoblowzombieheadsoff January 26, 2008 01:27 am |
Yes, yes, Rosend and Vox are doing a great thing. They shall be mentioned as heroes of BRAINBREAD. |
Posted by: rosend1990 January 27, 2008 01:47 pm |
Sorry, I didn't have time to contact Zpin or MadMax coz I was busy but I'll try. though I want to ask something... do brainbread need a car that the players could drive? Coz I added some new features in this project like: Reflections from(half-life spirit engine) Shinny Objects like floor and stuff from(half-life spirit engine) 3d sky map from(half-life spirit engine) Secondary and Primary slots(Having Probems) Car...?(Experimental) |
Posted by: Security Corporate January 28, 2008 12:29 am |
I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine. |
Posted by: Neiko January 29, 2008 11:34 pm | ||
It's an entity only in counter-strike. I tried making some snow bikes, but couldn't do it. |
Posted by: Vox_Bloodstone January 30, 2008 04:18 pm |
Hey guys got a video up showin off some of the new weapons i did for BB http://www.youtube.com/watch?v=vQJI1A5bZvk what do ya think? sorry bout video quality ŽŽ |
Posted by: -=Chris Redfield=- January 30, 2008 10:34 pm |
It's really dark for me, but I'll give it a go: -I don't like the scope on the M4. You can't use it in the game, so it doesn't serve much of a purpose and is a little misleading. -I wasn't too fond of the gunshot the M4 produced. -The revolver is left handed, unlike the rest of the weapons. Small nitpics, don't mind me. |
Posted by: iliketoblowzombieheadsoff January 30, 2008 11:39 pm |
That was cool. I loved the axe Maybeh if the sound could be changed.... you know, the air sound you make when you slash the axe. And the revolver, I used it for cscz, I think it's great! Sound change though, please. The rest is great. Good job !! |
Posted by: Security Corporate January 31, 2008 09:04 am | ||||
Well that sucks. It would have been cool though. |
Posted by: rosend1990 January 31, 2008 09:26 am |
Ok... The car didn't work as I planned so Im focusing on the real problem like, getting the zombies clib through gates, zombie opening doors, zombie leap, zombie clim in high places and secondary and primary weapon slot. If I solve all this problem, I'll release the demo version |
Posted by: SDWBOSS January 31, 2008 12:59 pm | ||
yaay! |
Posted by: Vox_Bloodstone January 31, 2008 02:24 pm | ||
Thats like saying Half of the M4's made for CS with scopes are misleading lolz , but i see yer point, but if i remeoved that it woul look werid without it the Ragaing bull how ever is diffrent matter i'm still tryin to firgure out how to flip it to right hand rather than left, i have another set of animations i can use that are right handed, but i prefer the ones i've got atm :S, ill play around tho The axe sound? fair enough ill find a new swing and hit sound for it, did you say the ragaing bull needed a sound replacement? if anyone knows how to swap the raging bull from left to right handed let me tho ASAP |
Posted by: Neiko February 02, 2008 10:11 pm | ||||||
Heh, yeah. I can just see it. Zombies blocking the way to the guns? BIG RIG GO! |
Posted by: rosend1990 February 03, 2008 04:07 am |
You know Neiko, the new version of half-life engine called half-life spirit, you can attach some stationary guns on your func_train and you can easily make a moving elevator with an opening and closing doors attach on it. Let me explain what is half-life spirit...The Spirit of Half-Life mod is an extension of the original Half-Life code, extended in directions requested and suggested by the mapping community. Want to make doors that move on trains? Spirit has it. Want more control over NPCs? Spirit has it. Better scripting? Spirit. Logic entities? Spirit. Weather? Spirit. This is what im using right now for developments for the newest Brainbread . I know the mappers would love it because of the reflections effects and the ability to create mirrors, something like that... |
Posted by: Security Corporate February 03, 2008 07:49 am |
I have a question. Some mods are able to support bloom (Public Enemy and Science and Industries) and I found a couple screenshots with pixel shading. There's a few mods that have physics as well (like Sven Co-op). Does your edification (spirit) of BB 1.2 support any of the above features? Also, when you mentioned reflections, does that apply to water? |
Posted by: rosend1990 February 03, 2008 03:40 pm | ||
Im not sure about the bloom and physics but I think hl-spirit supports bloom. And about some reflection in waters, I think they'll apply too. I'll try to post some screenshot if Im not too busy. |
Posted by: Neiko February 03, 2008 05:51 pm | ||||
Cool, I'd defiantly convert my better old maps into the new version of bb if it ever gets going, and then some new ones. |
Posted by: Vox_Bloodstone February 03, 2008 10:07 pm |
YAY! barney has gloves! *taken from the Hgrunt Model*, and i correctly mirrored the bull as well oh and jus for kicks yes yes... that is a light saber lolz |
Posted by: iliketoblowzombieheadsoff February 03, 2008 10:19 pm |
Wow, amazing Barney model. Very perfect now. And the lightsaber's kewlz We should have a BB reunion while I have steam installed, test out these models and stuff. You guys kick so much ass(Vox and Rosend) |
Posted by: Vox_Bloodstone February 03, 2008 10:36 pm | ||
lol thanks iliketoblowzombieheadsoff i only have one problem when i'm doing this and thats still the BB arms, they look so disfigured and crippled.... does anyone know a modeler? so he/she can make us new arms for bb? i fiond it very hard to rig them to bones when there in the state there in roesnd hows things goin with the mod? EDIT oh rosend i found this on HL improvement fourms could we use this in the mod as another NPC? i would go great with the new barney i did |
Posted by: rosend1990 February 04, 2008 12:15 am | ||||
Wow! Cool Model . I'd better give him some room in this mod . About the mod... Its a real pain in the neck! Im still trying to figure out how to carry 2 guns only and 1 melee weapon, like melee, primary and secondary, It's a good thing someone is helping me. |
Posted by: Vox_Bloodstone February 04, 2008 01:02 am | ||||||
who else is giving us a hand with the mod? actually you got msn? pm me your email addie |
Posted by: rosend1990 February 04, 2008 10:41 am |
Actually, the people who's helping me are people that has experience in coding, people who are nice enough to share thier knowledge, that I have no Idea who thier really are. Im gathering experience you know. It may comes in handy |
Posted by: bacon333 February 04, 2008 01:27 pm |
Still got the black mesa logo on the chestplate of the security guard. Otherwise, good job. |
Posted by: KeRnKrAfT February 04, 2008 07:38 pm |
Great work, you both. Is this project going to be official? Hey Vox, I've found the zombie-pack(3 mdls/ 6 zombies) on one of my HDs. Here's a screenshot, where you can see five of them brain-eaters. http://img503.imageshack.us/my.php?image=bbzombiesxd3.jpg If you or rosend would like to have this pack, I'll send it via email to you. |
Posted by: iliketoblowzombieheadsoff February 05, 2008 01:25 am |
Aha, I love those zombie skins I got em from Rusty! He kicks ass when it comes to RE. This should be mixed in with the zombies, so there's a lot of variety. |
Posted by: Security Corporate February 05, 2008 01:44 pm |
Aye, I agree Zombie. I think the perfect amount of zombie variety would be a full 10 different skins. I'd be content with that. |
Posted by: rosend1990 February 06, 2008 10:58 am |
Ok... The new version of Half-life spirit SDK has a lot of bugs in it, so Im going back to Arrange mod SDK. Arrange mod comes from half-life spirit too, but much more arrange source codes and already has available weapons in it. Available weapons on Arrange mod: ---Melee--- Knife ---HandGuns--- 357 berreta glock deagle Elites ---MediumGuns--- uzi mp5 m16 shotgun sniper m82 ---HeavyGuns--- USAS Heavy Machinegun RPG These are available weapons already stored at this source code. I think this will comes in handy for the beta. I think I'll test them all first for any bugs. |
Posted by: Vox_Bloodstone February 07, 2008 05:40 am | ||
Awesome, can i do a beta test? i've just started on the Barney zombie model as well so ill post WIP's soon-ish, can i ask you guys a question? does anyone want to try out ONE of the new models i've done for BB? and heres a liitle thing i made in 30mins PIC Police Swat Barrier, this is just a beta, but what do you think?, also can i ask people if they know of any good zombie photoshop tutorials rosend, you want any of my new models to test with the beta? |
Posted by: rosend1990 February 07, 2008 10:01 am | ||||
Sure, Just mail me and I'll give it a shot . E-MAIL: rosend_carl@yahoo.com Now... Im recruiting mapper, if anyone has an experience in mapping, I suggest you build a city, with street lights and sidewalks, stuff like that. kindly e-mail your RMF file so I could add some entities. Reminders: The beta version will be single player, because Its not fixed yet. You can carry only one gun at a time, if you wish to carry two guns, the other gun you are holding will disappear, so I suggest you drop the gun you are holding, then pick up the other gun. In this demo you can't see your life and ammo, so you have no idea you run out of bullets. If your dying, you'll know you are dying because, you'll hear you heart is pumping like crazy. Some soldiers or swats are equip with m16, uzi, pistol, shotgun, rpg, heavy machinegun, mp5, and sniper rifles, good enough to hold the line. (This NPC's are already stored at the source code) Look familiar?(Counter-Strike CZ) Oh! and Vox...I suggest you try studying model animating coz, were gonna replace those old animation from the old zombies, a more scary or creepy animation, if you know what I mean. |
Posted by: Security Corporate February 07, 2008 10:32 am |
Those NPC soldiers are hawt. Oh, and a moderator definitely needs to sticky this thing. |
Posted by: Vox_Bloodstone February 08, 2008 12:20 am | ||
lolz indeed rosend i sent you an email:) mods please sticky |
Posted by: Keyes February 08, 2008 01:12 am |
Pinned by request. Keep up the good work amigos |
Posted by: iliketoblowzombieheadsoff February 08, 2008 01:56 am | ||||
Very awesome, you have made a great idea there. The shields should be a bit moved around. |
Posted by: bacon333 February 08, 2008 04:25 am |
Oh lawd, this is getting almost more attention than brainbread: source :/ |
Posted by: iliketoblowzombieheadsoff February 08, 2008 05:27 am |
Well you know why? We get more media here. That's whyyyyy! |
Posted by: Security Corporate February 08, 2008 07:31 am |
The efforts Rosend and his team deserve this attention. They need to be forum categorized into the "BB Improvement Devs" or something, and maybe provided their own webspace. This is a big thing to go through, and I'm kind of suprised the IronOak Leadership didn't notice yet. Or maybe they have... one cannot be too sure of what they're up to nowadays. |
Posted by: iliketoblowzombieheadsoff February 08, 2008 07:46 am |
Yhears. We shall make them notice it!! Seriously though, you guys, Vox and Rosend, should be awarded somehow. You will keep teh bb players up with these conversions/additions/blah. |
Posted by: rosend1990 February 08, 2008 01:32 pm | ||
Actually the real credit goes to SysOp, the project leader of Arrangemod. They planned to arrange all the coding features including weapon codes, NPC codes and some codes that are related to half-life, so coders can easily create new entities....or codes. I told Zpin about this project and he said, "you can make brainbread even better if you wish , but one thing you shouldn't do is releasing the new version of Brainbread." And he said I can name my project anything else. Yup, he definitely said that. |
Posted by: Vox_Bloodstone February 11, 2008 01:33 am | ||||
so basically what he's saying is it won't be an brain Bread 1.3? it'll be called something different? well in the case we could call Brain Bread Redux ive got 2 new weapons made as well wannabe's glock 18 with shiney slide and the AWP to replace the stoner rifle also i am no longer using the original BB hands and arms im using Opposing Force arms and gloves on the weapons until we get a modeler to make new ones |
Posted by: SDWBOSS February 11, 2008 02:13 am |
Yes, call it Brain Bread Redux if you wish... Or just call it Brain Bread 1.3? I don't believe that is copyright infringement? |
Posted by: rosend1990 February 11, 2008 09:50 am |
Ok then, Lets call it that. Even though its not based on the original brain-bread, it will improve after a few months. I just cant stand on the old brain-bread being left behind, so I suggested to support the game or different kind of brain-bread, or maybe a different hero/survivor in this mod, with different story lines and stuffs. If someone's asking about the project its: ============WORKS============== WEAPON SLOTS: 59% <==Fixed Weapons that you can carry. PLAYER BEHAVIOUR:40% <==Seeing the player reload his gun in third person mode ZOMBIES:100% <==Zombie citizens NPC:100% <==The Ally, the defender or our every day heroes ZOMBIE BEHAVIOUR:65% <==Zombie run, Zombie walk and Zombie knok down OVERALL:61% <==Almost finish...! ===THIS IS JUST FOR THE DEMO RELEASE=== Since It's not an official release so lets just called it,"Brain-Bread:REDUX" One bug, when player dies, the game crashers, so dont die! |
Posted by: Vox_Bloodstone February 13, 2008 12:36 am |
Wannabe's Glock 18 Rosend which of the models i sent you don't work? is it the weapon models? |
Posted by: rosend1990 February 13, 2008 09:28 am | ||
I now know what's the problem with those weapons you sent me. Enabling it to work all weapon animation have to be in order, because all animations connected to the code, and the code do all the model behavior, Let me explain: The code triggers the animation to perform the proper procedure of your models so all animations like "shoot1" or "reload"must be arrange in a given order. I'll send you an E-mail for the list of animations that should be arrange. P.S. Having Trouble coding the winchester gun |
Posted by: Vox_Bloodstone February 13, 2008 09:31 am |
Well send it just now i'm online and ill sort out most of the models tonight |
Posted by: rosend1990 February 13, 2008 09:39 am | ||
Wow! That was fast reply ! AK47 and M16 animations have to be arrange like this: idle1 idle2 fire1 fire2 fire3 reload deploy The other gun codes are still in progress like: glock double biretta sniper axe usp winchester <==The worst problem I'll just send you an E-mail |
Posted by: Vox_Bloodstone February 13, 2008 09:50 am | ||||
ok kool btw we should let other Mod sites know that BB is being updated so we can get it more attention |
Posted by: rosend1990 February 13, 2008 11:49 am | ||||||
No no, not yet! I just need to solve my biggest problem, promblems like: game crash when player dies and the guns code , then its done. |
Posted by: Vox_Bloodstone February 18, 2008 12:27 am |
New MP5 Model Yes yes..... it's silenced.... who cares? it's an awesome model! yeah rosend, when you sent me the email with thee new weapon codes it's basicly just the half-life weapon code... what gives? |
Posted by: iliketoblowzombieheadsoff February 18, 2008 12:28 am |
Wow, love that MP5 O.O This is just me: the silencer bothers me Would be cool if you make a non-silenced version, but that'd be too much work. |
Posted by: _CiviliaN^SoldieR_ February 18, 2008 01:20 am |
Looking nice, guys. |
Posted by: Vox_Bloodstone February 18, 2008 01:29 am | ||
well since i coverted that mp5 from CS to BB it's the way the model's been made so i'd have to look for refs without the silencer... |
Posted by: Neiko February 18, 2008 02:13 am |
Hey. I'm so behind. I'm guessing you found your mapper already? |
Posted by: Security Corporate February 18, 2008 02:40 am | ||
Even if they did Neiko, I'm pretty sure they'd appreciate the help anyway. I mean seriously, free mappers? I'd take that faster than bullet time. |
Posted by: Neiko February 18, 2008 05:21 am | ||||
Heh. But, not sure if I'd be able to use the brainbread .wads, can anyone confirm if I can use em for this? =o |
Posted by: rosend1990 February 18, 2008 12:35 pm | ||||||
Brainbread wads works fine but, other entities like bb_weapons or bb_zombies doesn't work anymore. Im a mapper too but, I can't map and code all at the same time. Coding is a very difficult task and it needs more time to finish, its a good thing I studied coding. Sometime you think the mod is dead because it didn't come out as you expected, well 1 code can take about 5-7 hours or days, it depends on what your coding, like programming to fire a gun... This is a code for firing a gun: void CGlock::GlockFire( float flSpread , float flCycleTime, BOOL fUseAutoAim ) { if (m_iClip <= 0) { if (m_fFireOnEmpty) { PlayEmptySound(); m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; } return; } m_iClip--; m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; int flags; #if defined( CLIENT_WEAPONS ) flags = FEV_NOTHOST; #else flags = 0; #endif // player "shoot" animation m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); #ifndef CLIENT_DLL MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_DLIGHT ); WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_BYTE( 16 ); // radius WRITE_BYTE( 255 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 160 ); // B WRITE_BYTE( 0 ); // life * 10 WRITE_BYTE( 0 ); // decay MESSAGE_END(); #endif // silenced if (pev->body == 1) { m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; } else { // non-silenced m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; } Vector vecSrc = m_pPlayer->GetGunPosition( ); Vector vecAiming; if ( fUseAutoAim ) { vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); } else { vecAiming = gpGlobals->v_forward; } Vector vecDir; vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_9MM, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireGlock1 : m_usFireGlock2, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + flCycleTime; if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) // HEV suit - indicate out of ammo condition m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); } All that for one lousy shot, one coding mistake, and its ruin. And the reloading code, you dont wanna know... Why am I saying this? Its because, I just want to share my head ache, so its less painful |
Posted by: SDWBOSS February 18, 2008 01:35 pm | ||
Well, that's because it's an MP5 SD - the diffusion silencer is a permanent feature, so there's no "taking it off". You'd have to replace it with an MP5 A4 or Navy. |
Posted by: Neiko February 19, 2008 12:34 am |
K I read earlier that you wanted a city type map. You want a scary type city? Or, a shit! There are zombies! Kill em all! Type city? edit- Here is something I pulled up in 5 minutes. I'd do more, but I'm too busy with real school tonight >_<. Oh, and ignore de_dust background, =p it's only temp. http://img239.imageshack.us/my.php?image=bbrcity0001au4.jpg |
Posted by: rosend1990 February 19, 2008 05:43 am | ||
Very nice! Dark city please , a more abandon like. EDIT: In spirit engine, there is a new kind of sky called skybox |
Posted by: Neiko February 19, 2008 06:09 am | ||||
Yeah, It'll be dark, and I'll make it more abandoned like, which is what I was going to do, since it looks cooler. And uh, all you would need to do is change the sky texture to skybox, no? |
Posted by: Security Corporate February 19, 2008 08:00 am |
By God I've just suddenly been inspired. Give me one month and I'll pop a good map out of my ass just for this. My contribution to this beautiful project. It's time to dust off Valve Hammer and download the Brainbread FGD. I'll post a seperate thread for what I'm planning to make so you guys know. |
Posted by: rosend1990 February 19, 2008 08:27 am |
I'm gonna need to work on the Brainbread:Redux FGD program, the old ones isn't compatible |
Posted by: Security Corporate February 19, 2008 08:30 am |
No worries. I'll just work on the base stuff that you said that work (such as the BB WADS). The BB entities can be implemented later as soon as you get those fixed. There's always an answer for everything rosend. |
Posted by: rosend1990 February 19, 2008 01:27 pm |
Is there any one here who has an experience in adding weapon huds. No huds stinks! I mean look at it... If anyone has an experience in adding weapon huds, please let me know. By the way, I already finished, 11 weapons, just a couple of more. Weapons: p225 revolver deagle biretta mp5 shotgun uzi Ak47 M16 sniper Minigun *Creating Backup files* |
Posted by: hunter February 19, 2008 07:09 pm |
The road curbs are a bit menacing as in it mite require a jump to go up a curb try down size em |
Posted by: Neiko February 20, 2008 12:38 am | ||
Nope. I was aware of that when I made it =p, they are low enough to walk over em =). Oh and rosend, http://twhl.co.za/tutorial.php?id=104 http://twhl.co.za/tutorial.php?id=80 If either of em help =x. edit- About 30 minutes of work =o http://img292.imageshack.us/my.php?image=bbrcity0002do4.jpg |
Posted by: rosend1990 February 20, 2008 05:42 am | ||||
Very nice . I suggest you should make some of the street lights flicker on and off and some rainy environment. Spirit 1.7 engine has rain and storm effects, but im using Spirit 1.4 . Luckily the rain effects still woiks in spirit 1.4 |
Posted by: iliketoblowzombieheadsoff February 20, 2008 06:27 am |
Freakin' noice, Neiko. Now I hope I don't sound like an ass to you Neiko, to prevent flaming..... but could you make your buildings a little taller? Like, real-life skyscraper taller.... or not. Just something close to that. So you could feel the city feel of it... well for me that is. Oh and consider my request when you're going to make like a real nice city map. |
Posted by: Neiko February 20, 2008 01:56 pm | ||||
Yeah, except the fact that that texture isn't a skyscraper and just a house >_<.
And the light does flicker, you just can't see it with a screen shot =x. |
Posted by: rosend1990 February 20, 2008 02:40 pm | ||||||
Ha-ha-ha! I should have know... |
Posted by: hunter February 20, 2008 07:00 pm |
When you look at a real life street light they go to the edge of the pavement they are right up to the building how about moving them closer to the road and scaling down? Also whats with the bushes? Is that a real opening there? Im not trying to be a picky nob ed just telling you what will make it perfect. This makes me want to get back into mapping and i wasnt that bad back then. If i create another building or section of city would you want to combine the two? Heres some of my very past projects, It was quite basic and was to see what i could do. I was planning on getting that machine gun working but i found out how hard it is to do lol. |
Posted by: Vox_Bloodstone February 20, 2008 11:29 pm | ||
dude please don't use the flat tree's & bush's, it just looks bad use models instead btw i've played around with someone the weapon models to work with this so... Axe - 100% AK47 - 18% USP - 68% M16(M4) - 26% 44sw(ragging bull) 96% MP5_10 - 24% ill post again when i've got 3 of the gunns working, ros give me a copy of the alpha so i can test tooo please! EDIT: also am trying to figure out how mapping works too, so i can map for this as well as rigg and convert and i've been abit distracted by Oblivion recently so am tryin to play that and do stuff for bb at the same time lolz |
Posted by: Neiko February 21, 2008 12:21 am | ||
I wasn't sure where they light went to, but I just guessed. And I scaled it with the building. It's a big city, no? Big cities get big lights. And that's a real opening, but it's hidden by bushes =). That's why the bushes are there, to kinda give the feeling of abandonment, and sorta hide some extra stuff. And it's possible to combine our cities. But... I think it would be more hassle than it's worth to have our cities combine, rather than make two cities. (I make one you make one) |
Posted by: hunter February 21, 2008 06:41 pm |
I tried my hand in mapping again its harder then i remember and i dont know if i can be bothered with it lol. |
Posted by: hunter February 21, 2008 06:49 pm |
Whats a right height for a ceiling so it doesnt look rediculousy big or small just like a standard height? |
Posted by: SDWBOSS February 21, 2008 09:22 pm |
Depends on what you are trying to create. Nothing like a low-ceiling, not too wide hallway with 100+ zombies stacked up facing away from you |
Posted by: Neiko February 21, 2008 11:52 pm | ||
You don't want it to be right above their heads, makes them want to think they need to crouch. So, a couple of units above player height. |
Posted by: Vox_Bloodstone February 23, 2008 09:06 pm |
Hey guy's any more progress on maps? ros? |
Posted by: rosend1990 February 24, 2008 07:42 am | ||
The Results is... CODING: Weapons 89% Player behavior 78% NPC behavior 91% Player Item Removal 41% MAPS: Sorry too buy coding... |
Posted by: Neiko February 24, 2008 09:11 am | ||
Lol, sorry. Nope. >_< |
Posted by: rosend1990 February 26, 2008 11:28 am |
If anyone ask on how the project going on,my answer is... its almost done, but unfortunately I'll be very busy for the last 5 days so I'll hold the project for a little while. I'm just taking care a couple of unfinished business . When I'm done with this, I probably rush things a little bit , maybe I'll grab a coffee or something. These are the stuffs that I finished lately Updates: Added Player Stamina Still no skill points *sob* NPC Agents Marines Swats Security Cops WEAPONS Melee: Crowbar, Shovel, Knife, Axe and Hammer Pistols Selections: p225, biretta, Desert Eagle, Revolver and Elite SubMachineGuns: MP5 and Uzi (adding some 3 more Submachinegun) Rifles: M16, AK46, Sniper and Winchester (Still adding some 1 more rifle) Heavy Weapons: Minigun, Heavy Machinegun and SPAS 12<==(*Edited* "USAS") Player weapon max carry functions: 1 Melee per person, weapons include: Crowbar, Shovel, Knife, Axe and Hammer 1 Pistol per person, weapons include: p225, biretta, Desert Eagle, Revolver and Elite 1 Light weapon per person, weapons include: MP5, Shotgun and Uzi 1 Medium weapon, weapons include: M16, AK46, Sniper and Winchester 1 Heavy weapon, weapons include: Minigun, Heavy-Machinegun and SPAS 12<==(*Edited* "USAS") Having trouble finding some models though ...and maps |
Posted by: mallic February 26, 2008 01:32 pm |
spas is a light shotgun I have fired one |
Posted by: rosend1990 February 26, 2008 01:40 pm | ||
Woops! Did I said SPAS? I ment USAS The automatic shotgun thingy? |
Posted by: -=Chris Redfield=- February 26, 2008 08:40 pm |
Please let the shotguns actually do something, because it was the most worthless gun in the entire game. |
Posted by: SDWBOSS February 27, 2008 05:34 pm |
Shotuns should be meaty, chunky guns that make you smile when you pick on up - they should send zombies flying back a dozen feet at close range, and don't forget the "CHICK-CHICK" between shots |
Posted by: -=Chris Redfield=- February 27, 2008 08:09 pm |
Amen, because I don't think a single person willingly used the pump-action shotty. I mean, five inches away head-shot, yet it does little damage? What...? |
Posted by: mallic February 27, 2008 09:39 pm |
sawed off was calibrated nicely in the original though |
Posted by: -=Chris Redfield=- February 27, 2008 09:51 pm | ||
I always got the impression that it was too powerful...you could friggen snipe with that thing. The grouping was way too tight on that thing, as well as too powerful. Was fun though. |
Posted by: Neiko February 28, 2008 02:06 pm | ||
I liked the pump shotty o.0... My weapon of choice was that =o. I'd either have uzi or ak as secondary, and then usp for pistol. |
Posted by: rosend1990 March 01, 2008 05:15 am |
Guess I'll work on these shotguns... Benelli ==>The pellets are very well spread Winchester Shotgun==>Compressed shots of pellets USAS ==>automatic shotgun Sawed-off shotgun ==>You know what this is... I'll keep working on these |
Posted by: iliketoblowzombieheadsoff March 01, 2008 07:00 am |
Ahh, good luck Rosend!! Thanks for the progress. I love shotguns! Good thing you're acting up more on them. |
Posted by: -=Chris Redfield=- March 01, 2008 06:18 pm |
How many pellets are fired for each shotgun? |
Posted by: SDWBOSS March 01, 2008 06:50 pm | ||
How many can you fit in the barrel? |
Posted by: rosend1990 March 04, 2008 09:58 am |
Would you guys mind if I ask, how much ammo does this gun can carry in his clip? I mean this gun ... Sorry, I'm not that good with guns, specially in memorizing peoples names . |
Posted by: SDWBOSS March 04, 2008 05:00 pm |
Could be 30. At least that what I'd imagine a gun like that would carry, 31 if you chamber a round first (Why don't we ever see this in games?). Looks like an uzi to me |
Posted by: rosend1990 March 05, 2008 09:38 am | ||
Yes, thank you. I was planning to replace the micro uzi with that gun The microuzi is cute an all but, I bet that gun is more hawt! I think this gun will definitely kick ass *Continuing Coding* EDIT: This is what I done so far... Ignore the map and that zombie in the middle, I just borrowed that zombie coz, it has the ability to run real fast . Ok I'm just experimenting things a little bit. I just used 10 different zombies, simply just browsing them. And about that winchester, It took me a month to figure out how to fix the code and finally, its finished . I never had a better screen shot of those zombies, that one in the middle is really freakin me out , and he runs very weirdly, it disturbs me.... I'll worry about the other gun models later. Alrighty then gonna get some sleep |
Posted by: Vox_Bloodstone March 05, 2008 09:15 pm | ||||
so whats all working now ros?? |
Posted by: rosend1990 March 06, 2008 08:12 am | ||||||
Actually I got plenty of stuffs done, but the problem is...I only got less content with some models. I decompile some weapon models and arrange the animation to work in this mod, but unfortunately when I decompile/compile a weapon model, its messing the animation. I'm gonna need someone who has an experience in animating, mapping and making huds, that way, making the product much better. I cant make a video trailer with my own stock content, it doesn't look good ,so I'm just focusing with the coding so the stuffs they build will be appropriate with this mod. The only gun that didn't messed up in the compiling/decompilin method is... Winchester Deagle revolver shotgun The stuffs like... ak47 m16 biretta p225 -are the stuffs that have been ruin by the compiling/decompiling methon, I can almost see the player's arms cut off in first person view |
Posted by: Vox_Bloodstone March 07, 2008 04:59 am | ||||||||
rioght ill send you the weapons that i've re-arranged the animations on and see if thy work better for you |
Posted by: rosend1990 March 07, 2008 11:52 am |
Hold that up Vox! I think it wont be necessary, I just found a way to fix that problem . I guess will be using your weapon models after all . I think I'll be adding scopes function for your m16. |
Posted by: Vox_Bloodstone March 09, 2008 08:42 pm | ||
so i don't need to re-arrange the weapon animations like you asked me? oh can i test the mod yet????????? (i know am being anoyying but i don't care) |
Posted by: rosend1990 March 10, 2008 03:34 pm | ||||
Close enough...I guess |
Posted by: Vox_Bloodstone March 11, 2008 01:26 pm | ||||||
so what models have i not sent you? |
Posted by: rosend1990 March 11, 2008 03:12 pm | ||||||||
I probably e-mail you a couple of weapon models that you can possibly disassemble if I'm not too busy, and you can just convert it to brain-bread first person hand. I know that your very good at that |
Posted by: Zombie Assassin March 16, 2008 04:23 am |
...BB 1.2 sucks, when the making of BBS is present. BB compared to BBS is NOTHING! Lets just play ZPS till BBS comes out. But, i guess we should discuss this game in this place. Umm, well, what weapon textures? Wat u talking about? |
Posted by: rosend1990 March 16, 2008 06:21 am |
Yup, you're absolutely right! BB 1.2 is nothing compare to BBS or any other mods. BB 1.2 is hl-engine1 and its very original zombie mod, and everybody knows that BBS is 10x better than BB 1.2. This BB that I'm Coding is very different to the old BB, Its like a fan modification... or what ever you may call it. And because of the old BB, thousands of people become a BB fan, so much fan that the Ironoak leaders forced them selves to make an even better BB. When first saw BB, I too become a fan, and I wish to support BB, Like for starters, Im developing a different version of the old BB, because that where we all started, at the old ones. One more thing, You should'nt post "BB sucks", because BB doesn't suck, the developers made them for fun and it always stay that way. Peace... |
Posted by: Security Corporate March 16, 2008 08:19 am |
Brainbread 1.2 is epic. Rosend's Brainbread mod is epic. Brainbread: Source is epic. I believe, if the trend continues, anything with the word "Brainbread" in it is epic. Surely we can all agree on this? |
Posted by: Zombie Assassin March 16, 2008 10:47 am | ||
Cant you see? I wasnt saying that BB isnt epic, it still is. And your BB mod... man, stuff really happened while I was away on vacation with Pedobear and Michael Jackson. Btw, who would'nt say BB:S is 1,000,000 times better than epic. IT'S SUPER UBER OMEGA MEGA-HUGELY EPIC-LY HUGELY EPIC! |
Posted by: KeRnKrAfT March 16, 2008 04:30 pm | ||
No way!^^ |
Posted by: _CiviliaN^SoldieR_ March 17, 2008 12:09 am |
Don't derail this topic, ZA. |
Posted by: SDWBOSS March 17, 2008 12:25 am | ||
How can you know that before you've even played it? This isn't a fascist organisation where you must swear alliegence to BBS before you even play it |
Posted by: Vox_Bloodstone March 18, 2008 01:30 am |
rosend hows the beta coming now? i wanna test! |
Posted by: rosend1990 March 18, 2008 07:54 am | ||
only 12 more hours, I think... I'm just trying finish the weapon called sawed... *Back to Work* *edit* Uh-oh! I think I ruined the code after that last weapon(sawed)... I don't think I'll be finishing this mod earlier. I probably post a video what I've done so far. |
Posted by: rosend1990 March 26, 2008 03:12 pm |
Here's a quick vid in my work... http://www.youtube.com/watch?v=Qq4H4Bz-bvM Too bad its too short, I had some technical difficulties at home and my compter I haven't fix some crashes yet, like, Game crasher when the player dies and game crashes in coop mode(Single player works). I definitely needs some more work. I think I'll find a mapper too, somewhere... And I think Im running low on content like models and props. Fully functional weapons. mellee: fireaxe maulet<==no model(*edit* its mallet not maulet) knife pistols: beretta glock deagle revolver Light Equipment: mp5 shotgun microuzi Medium Equipment: m16 ak47 sniper winchester Heavy Equipment: Heavy Machine Gun USAS MINIGUN Glitchy weapons: Sawed Winchester Shotgun Double Beretta Double Uzi Chainsaw I just wish I have more free time to post pictures or create more videos though, but I'm very busy right now *sob*. I can barely sleep well. |
Posted by: Vox_Bloodstone March 26, 2008 04:40 pm | ||
trose what models do you need for weapons and ill get converting again i havent heard from you so am not sure what you need :S |
Posted by: iliketoblowzombieheadsoff March 26, 2008 11:21 pm |
It's..... beautiful *cries* Though, I prefered the old BB zombie sounds... if you may, make a version without the zombie-sound changes. Thank you! edit: And you guys, are working so hard. Please relax , you're doing too much for us |
Posted by: rosend1990 March 27, 2008 02:33 pm | ||
I cant stop now, theres work to be done! *edit* Here's another trailer from Brainbread:Redux Project http://www.youtube.com/watch?v=HICN6J5-qRk Actually, this isn't my best trailer yet. I better go work some more. |
Posted by: KeRnKrAfT March 27, 2008 10:34 pm |
Nice to see implementation of the models I found and sent to you.^^ I appreciate the hard work you're putting into this project, keep them vids comin. |
Posted by: Vox_Bloodstone March 28, 2008 10:50 pm | ||||
rose thats awesome how come i didnt get those maps? O.o, and have you figured out how to get it working so i can test the mod too? also if you want i can though togeather a maintenance guy model up for you if you like? |
Posted by: rosend1990 March 29, 2008 01:25 am | ||||||
That would be so cool ! |
Posted by: Vox_Bloodstone April 01, 2008 01:01 am |
Maintenance Guy |
Posted by: iliketoblowzombieheadsoff April 01, 2008 01:11 am |
Kickass!!! Nice maintenance guy, he's perfect!(imo) |
Posted by: Vox_Bloodstone April 10, 2008 10:34 pm | ||
cheers man, i'm also reskining a female model into a goth girl ill post that later tho, also http://www.fpsbanana.com/studios/projects/view/6337 posted on fpsbanan that BB:redux is on going, but we need help with this its just me n rosend doing this by our selfs... we need help... |
Posted by: rosend1990 April 11, 2008 07:06 am |
Since I'm having trouble finding a mapper, I decided to make my own map my self. I'm Adding another feature like a environmental physics, bumbmapping and model ragdolls stuffs for this mod, but I'm still trying to rip it out on Arrange Mod SDK. Last weapon code is the flamethrower but I'm having trouble coding one. |
Posted by: Johncandy12 April 12, 2008 06:54 pm |
What part are you having trouble with, is it the flame distance or the particle effect? |
Posted by: rosend1990 April 13, 2008 06:27 am | ||
The Particle effects is alright...I think, what I'm worried about is the origin and the distance. |
Posted by: Johncandy12 April 15, 2008 04:33 am |
So how are things coming along? Sometimes this forum feels dead |
Posted by: rosend1990 April 15, 2008 05:35 am | ||
It will be unless Vox and I find a mapper and animator *edit* Oh well... |
Posted by: Johncandy12 April 15, 2008 05:38 am |
That's a downer... Have you tried around the fpsbanana forum? lol questions,questions |
Posted by: -=Chris Redfield=- April 15, 2008 08:26 pm |
The axe looks really weak in the videos. Why come? |
Posted by: Johncandy12 April 15, 2008 09:19 pm |
Just read what he said man... This might not get finished, but I do hope it does. |
Posted by: Vox_Bloodstone April 17, 2008 03:53 pm | ||
well if we had more support then we will get this done... but it seems people are not really caring... we will keep going if people want us too, but we need help as i've already stated... It's Me & Rosend1990 that are working on this i have new models and everything ready... but i feel that theres no point if no one's going to help us... |
Posted by: -=RPD=-Jill Valentine April 18, 2008 04:01 pm |
It would take some time to find people just on the fourms to update brainbread. I mean most of us are either bussy with school or work or stuff like that. Idk it seems a lost cause. Just move all energy to BB:S and get it done (: |
Posted by: Neiko April 19, 2008 04:45 pm |
Uh, sorry for going AWOL, on everyone. But uh, yeah >_< When I read that this may not work, just because you don't have a mapper, that made me actually want to help =x. Also, with college coming up soon for me, I wanted to play less games, and do more work, and since I intend to map for life... =p. So yeah, this is what I have so far. I know it isn't much, and I can't give you much other to say other then I'm going to try harder to play games less and map more >_<. http://img245.imageshack.us/my.php?image=bbrcity0007ur6.jpg http://img507.imageshack.us/my.php?image=bbrcity0006dx8.jpg http://img292.imageshack.us/my.php?image=bbrcity0008gk8.jpg http://img409.imageshack.us/my.php?image=bbrcity0009uq8.jpg http://img155.imageshack.us/my.php?image=bbrcity0010yu2.jpg http://img294.imageshack.us/my.php?image=bbrcity0011ej6.jpg http://img187.imageshack.us/my.php?image=bbrcity0012dg0.jpg |
Posted by: Vox_Bloodstone April 19, 2008 05:15 pm |
Nekio that maps coming along! your doing well heres a wee update on a new player model Gothic Girl [Early WIP] |
Posted by: Neiko April 19, 2008 06:45 pm |
oh ffs, I did a lot of work, and was about to compile to take some screenshots of it. Then along comes a CRASH! ... I shoulda saved a couple times but nooo. ffs. =( edit- re did most of it, I'll edit again with the new screenies when I get there. (Almost to where I was) edit2- Here is an update. And I'm taking a break now, woulda had this 2 hours ago, but uh, had that crash >_< Do note, the inside of the "factory" is bare, and will be populated with bunches of items to make it pretty. I just wanted to get the basics done on it for now. http://img293.imageshack.us/my.php?image=bbrcity0021ha1.jpg http://img248.imageshack.us/my.php?image=bbrcity0020mo2.jpg http://img253.imageshack.us/my.php?image=bbrcity0019ol1.jpg http://img237.imageshack.us/my.php?image=bbrcity0018vs1.jpg This is a waterfall, it actually moves and has sound =p. http://img142.imageshack.us/my.php?image=bbrcity0017na6.jpg http://img293.imageshack.us/my.php?image=bbrcity0016bt9.jpg http://img156.imageshack.us/my.php?image=bbrcity0015cn9.jpg http://img291.imageshack.us/my.php?image=bbrcity0014vj4.jpg http://img237.imageshack.us/my.php?image=bbrcity0013jl2.jpg http://img292.imageshack.us/my.php?image=bbrcity0022gl6.jpg |
Posted by: iliketoblowzombieheadsoff April 19, 2008 10:48 pm | ||
Awesome, this is!!! But her face still scares me somehow. It looks so manly |
Posted by: mallic April 20, 2008 09:18 am |
/me points to marilyn manson's picture then goth chick |
Posted by: KeRnKrAfT April 20, 2008 10:11 am |
In the words of one of my favorite bands^^: http://www.youtube.com/watch?v=nvOlpiw9OHI Anyway, good job Mr. Bloodstone. |
Posted by: Vox_Bloodstone April 20, 2008 02:14 pm | ||
haha she does abit huh? must be how her face is modeled really |
Posted by: Neiko April 21, 2008 05:47 am |
I'll be posting most of my stuff on fpsbanana. I'll give trickle update here of when I get a lot done... but uh, yeah. =p |
Posted by: Vox_Bloodstone May 22, 2008 08:19 pm |
OK! UPDATES!! New Ammo Box New Medical Kit And Something Special Remeber to visit http://www.fpsbanana.com/studios/projects/view/6337 |
Posted by: Smachine May 23, 2008 05:26 pm |
I hope you credit the original authors of those assets as seen some of stuff on previous page (the female barney you edited, Ive seen it before), in any way editing others work to fulfill your ideas is a good thing, but if you want to get really good or can truly deserve any praise (and also make yourself faster as editing something is harder than remaking), you gotta learn how to make things come to life fully from scratch. |
Posted by: Johncandy12 June 04, 2008 12:49 am |
Any new updates or media at all? Fpsbanana members are thinking it's going to fail hard(no updates,media,or just a heads up that this is still going shows a bad sign) |
Posted by: Vox_Bloodstone June 04, 2008 01:10 pm | ||
Well I Posted 3 New Models just above here, the mod isn't dead nor shall it be, theres only 3 of us working on this.. which isn't such a bg team Members Myself - props/simple models/compiler/model rigging Rosend_1990 - coder/mapper Neiko - mapper again theres only 3 of us.. so we can't go any faster with this at all, unless people start giving us a hand with it, theres plenty of space for new members ill post a topic on recuritment for the mod later on today but the main factor is... ITS NOT DEAD ! |
Posted by: Neiko June 06, 2008 12:57 am | ||||
Yeah, I can actually start working now, because classes are over for now. Although, my classes are being replaced with a job soon >_<. |
Posted by: rosend1990 June 08, 2008 11:13 am |
Well, I have a little problem with college right about now, but I can still keep working on this. |
Posted by: bacon333 June 08, 2008 06:23 pm | ||
Don't ever listen to anyone on FPSbanana. Really, FPS banana is a shithole. 99.9 percent of the maps there suck. |
Posted by: Vox_Bloodstone June 10, 2008 11:32 am | ||||
yeh i agree with bacon on that most of them flame you for making something then someone else has the same idea and they get good ratings n shit O.o BB:Redux Thread On H.I.T http://www.hl-improvement.com/forums/index.php?topic=9254.0 |
Posted by: Vox_Bloodstone June 21, 2008 03:55 pm |
update! The Team So Far Myself - Modeller/Complier/Rigger Rosend1990 - Coder/Mapper Neiko - Mapper gi777 - Animator Gravewrecker - Weapon Skinner Cpl. Slider101 - Weapon Modeller New models |
Posted by: Smachine June 21, 2008 04:28 pm |
HeHe, why don't you apply for BBS if you can model and apparently have time to do it sometimes. Also you need to make the shovel texture more like this to make it look good in hl1. Please edit those textures and add more highlights shadows it took me like 5 mins of life to make this image edit. Edit: Also make things really contrasted (not just use the levels tool, but actually paint it that way with almost 100% opacity) to make it look good in hl1 heres an example of cs1.6 deagle retexture on default uv/texture size I did a while ago. Also you need to work a lot on that assault rifle or what it is its kinda block/boring looking atm. |
Posted by: Chairman Wesker June 26, 2008 09:05 pm |
You always got my support for Coversions & Textures. And a Friend of mine might help with sounds and 2D/3D Art. We could also do some other things depending on what they are. |
Posted by: iliketoblowzombieheadsoff July 10, 2008 07:17 am |
This'll probably wake up Brainbread a few notches when you guys finish this.... while we wait for BB:S!!!!!!!! Oh and Rosend, your from the Philippines, from Manila!!!! I'm Filipino too. I speak tagalog! |
Posted by: rosend1990 July 12, 2008 07:58 am | ||
Yes I am , but I frequently use english *lol*. BTW the redux project is a bit complex, I really need to find some more time to solve all codes in programming, college can be a drag. |
Posted by: Boobs July 18, 2008 10:53 pm |
sowhywaist your time, your already involved in this project---isnt it anuff BGexp? |
Posted by: Boobs July 18, 2008 10:54 pm |
*Disregard that, im high* |
Posted by: mallic July 19, 2008 02:45 am |
oh for fucks sakes. USE THE GOD DAMN EDIT BUTTON. |
Posted by: iliketoblowzombieheadsoff July 20, 2008 07:08 pm |
Yep, Boobsman please listen to Mallic .... we'd be saying the same thing. EDIT BUTTON IS YOUR FRIEND. Hmm... I feel that I might hafta make a GIF about this.... |
Posted by: Boobs July 20, 2008 07:41 pm |
Awsome, sry--having difficulties finding the edit key, anywhos; anyword on a media update for this `ere BrainBread:Source?? |
Posted by: Johncandy12 September 26, 2008 03:16 am |
Never mind, I had forgotten how old this thread was. |
Posted by: rosend1990 September 26, 2008 12:42 pm |
Oh well... Since I can't get a good work of it. Consider this project.....DEAD |
Posted by: Johncandy12 September 28, 2008 04:26 am | ||
Can you at least release the work you have done? I would like to fix/continue this for the sake of Bb. If you want to anyway... unless you want me to copy all 567 pages of my c++ book from my coding classes. |
Posted by: rosend1990 September 28, 2008 03:23 pm | ||||
Ok, I just need to find a more decent time to do that. Im a little busy right now |
Posted by: Johncandy12 October 01, 2008 01:52 am | ||||||
When is there going to be? |
Posted by: rosend1990 October 11, 2008 12:51 am | ||||||||
I'm having trouble finding my backup files Probably some other day. I'll let you know. |
Posted by: Vox_Bloodstone October 13, 2008 09:28 am | ||||||||||
well ros seems like we aint gettin any where, ive been doin some concepts but, are we even going to get to a beta at all? O.o and my new team members jus didnt cut it either |
Posted by: rosend1990 October 13, 2008 09:29 pm |
Ok... The problem is, I can't find a more stabled Source Code, I should have used the Original Half-life Source Code. |
Posted by: Security Corporate October 17, 2008 09:46 am |
My heart! Oh my heart... |
Posted by: DavidRoxZoRs October 21, 2008 06:14 pm |
Oh GOD MY ARM! I must be having a heart attack! (no idea, i saw it on a show and cant remember now) this sucks first, BB:Source gets cancelled, now any further chance of ANYTHING BB related is cancelled or massively delayed |
Posted by: rosend1990 October 22, 2008 12:30 am |
OMG! My brain hurts....! Make it stop! |
Posted by: iliketoblowzombieheadsoff October 22, 2008 02:40 am |
*stab self* Holy crap. |
Posted by: Vox_Bloodstone October 25, 2008 04:57 pm |
If you guys don't want this delyed any longer if you havew experince in any form of modding then HELP US! geez rose thats a headache in a half O.o" lets give it another 2 months rose if we don't get any where with this shall we call it quits ? or shall we press on? |
Posted by: iliketoblowzombieheadsoff October 26, 2008 01:17 am |
No matter what, press on. No pressure on us. We just don't want it to die. |
Posted by: rosend1990 October 28, 2008 01:08 pm |
I'll carry on, though Im much more experince in mapping rather than coding and Since I only have some lesser time working on this, I think I'll try find some mates who are interested on this here mod. |
Posted by: rosend1990 October 31, 2008 06:21 pm |
A little screenies before I call the quits This is the actual gameplay using Paranoia SDK. I kinda try it out for size. I can't even remmember how I made it worked. |
Posted by: iliketoblowzombieheadsoff November 01, 2008 01:09 am |
..... AMAZING!!!!!!! Looks very awesome, please keep it up! |
Posted by: Vox_Bloodstone November 07, 2008 11:00 pm |
hey rose, ive added you to my new msn, let me give this a test out, i want to try some models i was portin on it see how it goes but well done thats what it should of been in the first place xD |
Posted by: nekor January 19, 2009 09:32 pm |
Brainbread 1.3 ??? yeah !! |