Printable Version of Topic: Beat Yourself Back to Death
IronOak studios forums > Suggestions / Vorschläge > Beat Yourself Back to Death
Posted by: Cheez October 23, 2004 11:55 am |
Well, since this mod supports dismemberments (which makes this mod infinitely more cool), the next obvious thing that comes to my mind is, "Can I beat the crap out of the zombie with his own arm?"
I don't know how useful it would be since my guess is we'd have melee weapons already (Sort of seems standard to have at least something when all else fails, but I of course, what do I know? Could enhance the desperation factor making them just as rare as ammo), but maybe if you end up blowing a zombies head off, you could pick that up and use it as a throwing weapon. Sort of a new version of making your enemies clonking their heads together somehow.
Eh, just an idea. |
Posted by: Lord Scottish October 23, 2004 12:48 pm |
LOL! I have to admit that nobody of us has thought of that so far |
Posted by: [PE]MadMax_FMM October 23, 2004 01:59 pm |
lol! Sounds funny, but i´m not sure if it´s possible because of the (damn) hl-modellimit! |
Posted by: Jakkar November 02, 2004 10:25 am |
If impossible as something to be spawned by a dismembered zombie, then it would be a great feature as a pick-up weapon available in say.. a butchers shop, a slaughterhouse, a mortuary, a hospital, a graveyard.
I think a nice stiff rigor mortis'd leg would be a fun clubbing weapon for the last resort... It would fit the feel of the mod i think... arcadey, cartoony, silly and intensely violent fun. |
Posted by: BoondockSaint November 02, 2004 09:05 pm |
That is a GREAT idea. |
Posted by: TSS November 03, 2004 07:13 pm |
i've just cut this from one of the srceenshots
![user posted image](http://img48.exs.cx/img48/1043/heaven_gate3.jpg)
cant you use one of those as a club?
now i dont know anything about coding and modeling and such but since that model already is something in the game it shouldnt have much effect on the modellimit? |
Posted by: Jakkar November 03, 2004 07:16 pm |
I've very little technical knowledge on the HL engine, but no, it's not that simple. |
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