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Neiko |
Posted: January 22, 2006 02:14 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Ok, I am not close to being a noob at this, but something is wrong. It seems that I put all the files except the winchester.wad in the right place. That is the only file that does not transfer from my sv_downloadurl nor my server itself. Where exactly do you put it? I tried the maps since just having it in the main folder didn't work. And that did not work?
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RaptorRed |
Posted: January 23, 2006 01:09 am
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Just another Survivor Group: Members Posts: 24 Joined: December 11, 2005 |
All wad files go in the root bb folder. Also you must follow the same folder stucture as on your server.
example \brainbread Custom map textures eg *.wads \maps custom maps and associated files eg *.res \gfx custom map graphics \models custom map models \sounds custom map sounds \sprites custom map sprites I would also recommend running RESGEN, so it can find all correct files assoicated with the map. Also lets you know what files are missing. http://www.thezproject.org/projects.php?pid=2 These are the commands I use for RESGEN in a batch file. E:\HLServer\resgen.exe -r e:\hlserver\cstrike\maps -o -m -e e:\hlserver\cstrike\ Also in your server.cfg something like this should be listed, and you have to point to the root folder of the mod folder you created. example sv_downloadurl "http://<Your ReDirect Server>/brainbread/" |
Neiko |
Posted: January 23, 2006 02:23 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Yes, the sv_downloadurl works, and I'm pretty sure the .res is right, but I noticed in the top left hand corner, when loading the map, (Not just this map but others that require a .wad) Invalid file type... Skipping file download. ??
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RaptorRed |
Posted: January 23, 2006 05:03 am
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Just another Survivor Group: Members Posts: 24 Joined: December 11, 2005 |
I know from experience that URLdownload is case sensitive. Thats why I just run RESGEN and have it verify and match the file names in their high or lower case. As well it will tell you what files are missing.
Also when someone tries to redistribute a map from their computer, that they downloaded from a game server. Certain files that went with the map are forgotten when its repackaged, mainly Wads. If you do not have the wad files you need, I might be able to help you as I have the following: ___________________ From counter-strike 1.6 0Soup0_simpsons.wad ajawad.wad blazurban.wad cached.wad chateau.wad cs_747.wad cs_assault.wad cs_bdog.wad cs_cbble.wad cs_dust.wad cs_havana.WAD cs_modoc.wad cs_office.wad cs_siege_sas.wad cs_wildwest_assault.wad cstraining.wad cstrike.wad czcs_downed.wad czcs_italy.wad czde_aztec.wad czde_dust.wad czde_vostok.wad czritual_standard.wad de_airstrip.wad de_aztec.wad de_morningstar.wad de_piranesi.wad de_plaka.wad de_storm.wad de_vegas.wad de_vertigo.wad decals.wad deep6.wad dmc.wad donoteatmikezilla.wad es_trinity.wad fenley_park.wad fy_marioworld.wad _________________ From brainbread 1.2 aba.wad bb_vertville.wad bd_zombie_fairground.wad brainbread.wad chateau.wad cs_cbble.wad cs_dust.wad cstrike.wad de_aztec.wad de_piranesi.wad decals.wad gfx.wad halflife.wad hlbasics.wad itsItaly.wad liquids.wad n0th1ng.wad thecrash.wad Winchester.wad xeno.wad Let me know if you need. And 90% of the maps out there are always missing their GFX files, for the sky box. As well the odd author of a map will forget to include the sounds. And maybe a wad This post has been edited by RaptorRed on January 23, 2006 05:06 am |
Neiko |
Posted: January 23, 2006 05:12 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Well, my problem here is, restated.
I have sv_downloadurl, it works. I know. I have a .res file, not sure if it work though. (sample one I made linkies) I have the .wad, and it is on the sv_downloadurl server space. (You can go look around the http://neiko.jpserver.net/bb/ folder to make sure if you want.) And it know it's that one .wad because it says unable to acess it when loading the map. = it dosen't dl. This post has been edited by Neiko on January 23, 2006 05:13 am -------------------- |
RaptorRed |
Posted: January 23, 2006 06:07 am
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Just another Survivor Group: Members Posts: 24 Joined: December 11, 2005 |
I just tested the map on our server and no one is having issues. Perhaps delete bb_shady_b3.bsp from your computer and try to download the map again.
The only differences I found in our RES files was: Your bb_shady_b3.res models/bb_shady/CmdSeq.wc models/bb_shady/GameCfg.wc models/bb_shady/mino_boxalone.mdl models/bb_shady/mino_boxes.mdl sound/bb_shady/CmdSeq.wc sound/bb_shady/GameCfg.wc sprites/bb_shady/CmdSeq.wc sprites/bb_shady/GameCfg.wc Our bb_shady_b3.res // .res entries (29): sprites/bb_shady/glow03.spr sprites/glow01.spr _______________________________________________ Our full bb_shady_b3.res // bb_shady_b3.res - created with RESGen v2.0 RC1. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (29): gfx/env/3dm_stukabk.tga gfx/env/3dm_stukadn.tga gfx/env/3dm_stukaft.tga gfx/env/3dm_stukalf.tga gfx/env/3dm_stukart.tga gfx/env/3dm_stukaup.tga models/bb_shady/3dm_plant01.mdl models/bb_shady/gins_shelves_b.mdl models/bb_shady/hydrant.mdl models/bb_shady/mino_pallets.mdl models/bb_shady/mino_post.mdl models/bb_shady/mt_banco01.mdl models/bb_shady/mt_warehouse01.mdl models/bb_shady/watertower.mdl models/bb_shady/watertower2.mdl models/bb_shady/Xen_van3_1.mdl sound/bb_shady/mino_birds.wav sound/bb_shady/mino_shadyamb.wav sound/bb_shady/myplague.wav sprites/bb_shady/3dm_leaves1.spr sprites/bb_shady/3dm_leaves2.spr sprites/bb_shady/3dm_trunk.spr sprites/bb_shady/glow03.spr sprites/bb_shady/mino_steam.spr sprites/bb_shady/mt_glow03.spr sprites/bb_shady/rk_steam.spr sprites/glow01.spr sprites/glow03.spr ts_shady_final.wad |
Neiko |
Posted: January 23, 2006 02:36 pm
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
I'll try using the resgen when I get home and get back to you.
edit- Used resgen and they work now. Thanks for the link =P This post has been edited by Neiko on January 24, 2006 03:37 am -------------------- |