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DraigGwym |
Posted: January 09, 2007 02:45 pm
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![]() Rotten Meat Group: Members Posts: 2 Joined: January 08, 2007 ![]() |
Have recently finally moved on up from dusty ol' Q2 to the HL engine and have searched the forums but.. What of the Brain Bread entities? I'm particularily interested in the way they act and any 'tricks' one can do by messing around with the advanced edit on each. (Assuming one is using the Valve Hammer).
Also, I had a neat idea to prevent zombies sticking on things, And tricks for zombies.. - Using 'trigger_monsterjump' to get zombies to 'LUNGE' at you from different spots. Say, Out of a closet or dark hallway. Combined with a trigger_once or trigger_multiple and a zombie spawnpoint, This could be fun. - Instead of putting zombie player spawns where zombies typically start, Make a 'ready room' of sorts with teleports to take the player zombies where they'd be most needed to harass the players, As seen in some good CS or HL maps. (This came to mind after spawning as a zombie on the WINCHESTER map. Between getting stuck and unable to jump the window, I kept getting spawn-fragged by other incoming player zombies.) - Use monster clip bruses at the edges/walls of rooms that players can pass through, But that will keep zombies from getting stuck on walls when following the player, Or around doors to prevent bottlenecking. (Which seems to happen often in small-access halls and doorways) Considering I've just started using the Hammer, These are just ideas. I'd still have to try them in my ow maps, But the same ideas work in the Quake engines, So how different could they be from the HL engine..? -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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