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winq51 |
Posted: October 04, 2005 12:26 pm
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Just another Survivor Group: Members Posts: 16 Joined: September 18, 2005 |
is there any new weapons in bb 1.3? i`d like to have grenades or/and molotewcoktails and every good game has grenades!
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Nikku |
Posted: October 04, 2005 02:19 pm
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Mr. Coke Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 |
Are you implying that BB isnt a good game? -------------------- Only when you gick, will you truly fish...
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Keyes |
Posted: October 04, 2005 10:40 pm
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I'm On A Boat Group: Moderators Posts: 2264 Joined: December 04, 2004 |
OMFG! LYNCH HIM!
J/K, BB used to have grenades, but they sucked. The only explosives you'll find as a pickupable weapon is the gas tank, and that's more than enough. -------------------- |
Security Corporate |
Posted: October 05, 2005 03:01 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Seriously, with the gastank, you don't need any other explosive (maybe a c4?). The whole level 10 thing sucks though. Raise yer hand if you just throw a tank in the horde of zombos and run in flailing with the ax?!?! |
winq51 |
Posted: October 05, 2005 04:05 am
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Just another Survivor Group: Members Posts: 16 Joined: September 18, 2005 |
c4 would be nice and it should have max_carry of 2 or 3. gastanks would be nice to shoot from the air and it sucks if somebody steels it when u throw them |
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Equalizer |
Posted: October 05, 2005 02:35 pm
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Last hope of Mankind Group: Old BB:S Betatesters Posts: 633 Joined: February 12, 2005 |
But if you have 2 or 3, well... everyone would be using them. Good idea, but I think that with the C4 you could blow Fred apart. I should stick with the Gastank, because when you start mutating and you blow it up, you stop mutating, die (within 2 metres or something) and kill more zombies Oh, and when they pick them up, they shouldn't. It would explode if you think about it This post has been edited by Equalizer on October 05, 2005 02:36 pm -------------------- |
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GREY ALBUM |
Posted: October 08, 2005 11:11 am
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Rotten Meat Group: Members Posts: 13 Joined: September 18, 2005 |
what i know
-chainsaw -botl action sniper. what i think - replace minigun with m60 - stun prod - Molotov coctails (wont be added due the lag) - katana (faster than axe/not a skin/kills with one hit) - Rifle (not winchester/2 shells max ammo is 10/ blows head off instant/scoope) -------------------- Please Download Dj Dangermouse's GREY ALBUM.
peace |
Nikku |
Posted: October 09, 2005 01:12 am
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Mr. Coke Group: Old BB:S Betatesters Posts: 3114 Joined: December 12, 2004 |
what should be added is homemade pipe bombs that dont always work and aRE VERY DANGEROUS TO HUMANS sas well as zombies
-------------------- Only when you gick, will you truly fish...
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POO ASS2 |
Posted: October 17, 2005 04:45 am
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Just another Survivor Group: Members Posts: 29 Joined: August 15, 2005 |
i would like a mp5 oh yes and something to distract zombies like a rollermine and a bite attack for zombies and light armor and medium armor and heavy armor and marine playermodels and op4 grunts and for the playermodels on grunts make em the shephard model and a new map where you spawn in boot camp
grunts: make them follow you (only with shephard model). map bb_boot_camp: maybe have some barricades and when a marine dies a squad of em come out in the building main (the one in op4 where you see a berett talking to gman) and some gates around the camp that you spawn in and the zombies spawn outside the gates. the maker of the map can choose spawnpoints but the zombies HAVE to spawn outside the gates and for the marines and players they spawn inside the camp. sounds good eh? well whatever. just implement them. |
Elite viking |
Posted: October 17, 2005 01:43 pm
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Veteran Lord Carnage Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 |
Guess what, we already have an mp5. It is dualclipped, remember that gun where you swap clips instead of putting in new ones?
The grunts are NOT the opposing force ones, they do NOT have the nescessary coding for following around. Even so they cannot shoot while moving around, making them useless outside their base. If you want some damn models, make them or find them. Boot camp map? There already are a few military based maps, those should do. ROLLERMINES? I do not know why I still keep answering these. |
Equalizer |
Posted: October 17, 2005 04:04 pm
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Last hope of Mankind Group: Old BB:S Betatesters Posts: 633 Joined: February 12, 2005 |
Look, if you're going to have weapons, you gotta have some style. This is what I think it should look like:
Category 1: Keep Axe Category 2: Replace Python with Raging Bull Replace P228 with Five-seveN Keep Beretta(s) Keep Glock Keep Desert Eagle Keep USP Category 3 & 4: Replace Benelli with Mossberg 500 Keep Sawed off Replace M16 with Krieg 552 Keep AK but increase rate of fire Replace Flamethrower with Dragunov Replace Minigun with M60 Keep Micro Uzi(s) Keep Stoner Keep Winchester Remove second clip from MP5/10 Category 5: Make Gastank unable to pick up after thrown 8 weapons have been changed out of 18. 6 of the changed weapons have been replaced. -------------------- |
EcheloN |
Posted: October 19, 2005 04:35 am
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Zombie Hunter Group: Members Posts: 133 Joined: December 16, 2004 |
meh, I think my weapons are better:
Category 1: Keep Axe Category 2: Keep Magnum Remove P228; redundant Keep Beretta; no duals Keep Glock (32-round mag, automatic); no duals Remove Desert Eagle; redundant Remove USP; redundant Category 3 & 4: Replace Benelli with Mossberg 500 Keep Sawed off Give M16A2 an attached M203 Keep AK but increase rate of fire; add stock attack Increase Flamethrower damage; make fire stream damage; make secondary fire throw a gas tank (ammunition) Replace Minigun with M249 Replace Micro-uzis with Mac-10; no duals Replace Stoner with Remington 700 Keep Winchester Reduce recoil; increase rate of fire for MP5/10 Category 5: 3 gastanks can be held; also function as ammunition for the flamethrower As you can tell, I think dual weapons are ludicrous. No serious shooter would even consider dual pistols. Besides which, machine-pistols such as the Micro-uzi and Glock 18 have notoriously high recoil. In the case of the Glock-18, it is nearly uncontrollable on fully-automatic. This post has been edited by EcheloN on October 19, 2005 04:37 am |
Mic2070 |
Posted: October 19, 2005 08:19 pm
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Doom Trooper Group: Old BB:S Betatesters Posts: 1112 Joined: July 29, 2005 |
No duals ? WTF ? It's a fun mod, so recoil, accuracy, WE DON'T CARE ! DUALLL !!! WOOHHOOOO !! DUAL SAWED OFF !!! WOHHHOOO ! -------------------- |
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