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KeRnKrAfT |
Posted: September 21, 2008 10:15 am
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Hey,
Why aren't there any maps with rain or snow? Don't these things work in BB? -------------------- |
Chairman Wesker |
Posted: September 21, 2008 06:17 pm
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Zombie Hunter Group: Members Posts: 221 Joined: January 27, 2008 |
Hey Kernkraft,
here what I understand about Environmental effects and the Golden source (HL1) engine. In defult HL one the only way to optain a Rain, Snow, Fog, Day/Night effect would be using Sprites. Theirs is however an engine that allows for such effects know as Spirit of Half Life VID 01 VID 02 Laggy video shows glass reflecting Models Here are some mods that run SoHL 6-D 6-D SoHL FX Preview Master Sword (Not Zelda) Brain Bread would have to be transfered, if "Realistic" video game weather was wanted. However I'm not sure of other ways. SoHL1.2 This post has been edited by Chairman Wesker on September 21, 2008 06:21 pm |
rosend1990 |
Posted: September 24, 2008 01:16 pm
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Hi!
Brainbread could have been more cooler if the Coder used HL1 spirit engine. It has some really cool effects like mirrors, fogs, rain etc. You can almost transform the Goldsrc engine to Source engine with Spirit, you just need the proper skills. I used to make a fan based mod called "Brainbread:Redux"(I'm sure you guys heard about it) using Half-life Spirit, But unfortunately, due to a lack of time, I'm unable to finish the project. Coding consumes lot of time and effort plus, I need a book to master C++. I could some how pass the coding project or SDK to someone else. Oh well... -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
KeRnKrAfT |
Posted: September 28, 2008 02:21 pm
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Thx for the infos, the concept of sohl looks really interesting.
Oh and rosend, don't let BB:r die! -------------------- |