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Security Corporate |
Posted: July 10, 2006 11:28 pm
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
That's too much Hunter. This is a really small piece of street. There's only so much you could add to that. As for foliage, it comes with the grass automatically. I couldn't find other foliage to put manually because all the ones I found were dead. |
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hunter |
Posted: July 10, 2006 11:39 pm
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Fantasma Cazador Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
Trees?
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Security Corporate |
Posted: July 10, 2006 11:45 pm
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Dead. |
hunter |
Posted: July 11, 2006 01:29 am
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Fantasma Cazador Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
Bushes let me get a pic of one.
Edit: Bloody g mod keeps dieing on me never mind. This post has been edited by hunter on July 11, 2006 01:33 am -------------------- |
Security Corporate |
Posted: July 24, 2006 08:09 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
PEO_Street update! The first thing I added was a nice sidewalk along the buildings: I then removed the busted car in the second alleyway and put some junk there instead: I also made the alley areas slightly brighter so they are not a pain on the eyes. There is one problem in the map I cannot fix though. The fences at the end of both alleyways like flashing and disappearing. If you see this ingame and know a way to fix this, please tell me. Just so you know, the car is not "pre-onfire". I ignited it in Gmod. The final version of the map will feature some props strewn about the sidewalk and maybe some foliage on the grass if I can find any. And a last funny thing, our supposedly tough Cybercon Enforcer turned out to be a wuss when he ran from the burning car into the bushes: Download PEO_Street_v2 here. Enjoy! This post has been edited by Security Corporate on July 24, 2006 09:41 am |