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Not From Antarctica |
Posted: January 17, 2008 06:29 am
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Just another Survivor Group: Members Posts: 17 Joined: January 08, 2008 |
Sweet
Also will there be any other attributes besides skill, hp and speed? Like say Strength in melee? Or maybe sneak? so you could sneak past them? This post has been edited by Not From Antarctica on January 17, 2008 07:13 am -------------------- |
Not From Antarctica |
Posted: January 19, 2008 03:46 pm
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Just another Survivor Group: Members Posts: 17 Joined: January 08, 2008 |
Will some1 please reply with something useful?! I'm bored! also as mentioned in other threads, can we have a bear zombie, Licker type creatures and a creature kinda like El Gigante
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Snow! |
Posted: January 19, 2008 06:55 pm
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Last hope of Mankind Group: Moderators Posts: 570 Joined: February 21, 2006 |
Sure!
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SDWBOSS |
Posted: January 19, 2008 10:01 pm
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Elite zombie Butcher Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
Yes why not
Oh wait, no we can't -------------------- |
Not From Antarctica |
Posted: January 23, 2008 11:23 am
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Just another Survivor Group: Members Posts: 17 Joined: January 08, 2008 |
Bummer, Then i think ill learn how to skin, script and animate at some point in my life.
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mallic |
Posted: January 23, 2008 01:24 pm
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Penguin Overlord Group: BB:S Team Posts: 3099 Joined: June 08, 2006 |
Hey mate you can edit posts try not to double post TO much. (we all make mistakes or forget, or try to rez a discussion every once in awhile)
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Security Corporate |
Posted: January 25, 2008 07:09 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
I don't like the addition of any more creatures. Other than maybe some animals and FRED, lets keep other mutated things out of reach. It would not be the Brainbread I know if there were things like "lickers" and stuff. Also, is there like a master list of all the BB:S devs? I know there's quite a bit of you guys, but none of us known how many, who, and who does what. It'd be nice if ya'll shed some light on this. We're very info needy people. This post has been edited by Security Corporate on January 25, 2008 07:09 am |
Ed_Oscuro |
Posted: January 26, 2008 06:56 am
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Just another Survivor Group: Members Posts: 42 Joined: April 05, 2005 |
Talking zombies?
Ehh... Right, now I am concerned about the "Brainbread Classic" effort; it's not a bad idea but it sounds like the guy(s?) working on it hit some engine limits or...something (he didn't know what causes the crash at the time of his posting, and that's not encouraging). Plus, work towards BB:C is not work towards BB:S, and as the days keep moving along other games like L4D move closer and closer. I'm afraid all the fans are going to move on to other things. Hope this doesn't rub anybody the wrong way since you people have done great work over the years. However, I think it also shouldn't be any problem to talk about the fact that there is a sort of issue with a professional game coming out in this genre for the Source engine. It also seems like it's going to have more variety and people like that. Is there really even going to be a place in the "market" for a game like BB:S (even if it's free)? |
bacon333 |
Posted: February 08, 2008 04:30 am
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
Generally, we put out videos with bad animations so people will come bitching into the forums and we will have more forums. Sure, it's not for the greatest, but it works. Shit has been real slow here lately.
EDIT: Btw, don't take me seriously. I'm only a mapper... Now to a far more serious answer: Anyway, to answer your question, yeah, we will have custom zombie animations. For sure. This post has been edited by bacon333 on February 08, 2008 04:31 am |
Not From Antarctica |
Posted: February 24, 2008 08:11 am
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Just another Survivor Group: Members Posts: 17 Joined: January 08, 2008 |
Shit man if your a mapper can you make sure to add the possibilty of barricades? because if you just run around like a retard the time it could get boring...Fast. also may I suggest a protective map, where you must protect an NPC or maybe a building. You could have Ai nodes to make the zombies go to the building. -------------------- |
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Luciel |
Posted: February 25, 2008 12:21 pm
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Doom Trooper Group: Moderators Posts: 1070 Joined: August 18, 2005 |
we just "run around like retards" in BB and it wasn´t boring... mappers have nothing to do with integrating barricades into the game mate... |
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Not From Antarctica |
Posted: June 05, 2008 01:28 pm
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Just another Survivor Group: Members Posts: 17 Joined: January 08, 2008 |
IM BEEAAACK!
Anyhoo, its been a couple of months................ and... um..... hmm... Whats to say? Now what? So as far as we know, theres only like 2 modelerz and the maps and coding are pretty much complete. So what is there to do? It looks almost as if this forum has come to a grinding halt. -------------------- |
iliketoblowzombieheadsoff |
Posted: June 06, 2008 12:43 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
I'd say it's the time when everyone's lazy. That's what I at least think... It's like, laziness is stopping you from doing everything.
-------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Zombie Assassin |
Posted: June 13, 2008 01:42 am
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Last hope of Mankind Group: Members Posts: 645 Joined: October 02, 2006 |
Things in this quote that are in Bold text are things that I am talking about. Not From Antarctica, this was said last year, I think, and I think it was from one of the mods/admins. But probably the mods. They said something like "This is meant to be an ARCADE game. Besides, it's fun chopping their heads off with an axe... I hope that you'll be able to punch their heads off . But still, I agree with you. Maybe a couple new animations, but not too many. I mean, they used only 1 zombie model and the HeadCrab Zombie from HL2 model for all the zombies, and it still looked great. And, zombie's don't talk. They have a standing animation, and they just moan randomly. I mean, having an animation for talking is just a waste of time. This post has been edited by Zombie Assassin on June 13, 2008 01:44 am |
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CozmicShredder |
Posted: July 01, 2008 01:05 am
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Just another Survivor Group: Members Posts: 31 Joined: January 28, 2005 |
Well as it goes I am sure they are not just going to use the basic HL2 animations. Making new animations isn't that difficult as I have seen but creating a totally new Model from scratch is a major job.
I don't model but I have watched my friends create models from scratch in a design studio and let me say making a hand animation from scratch takes countless hours not to mention an entire body takes weeks maybe even a month to perfect with walking animations that's unless you don't have a steady job or a busy life. Good thing is I am sure without a doubt the guys that took the BBS project on can manipulate the basic HL2 textures and can add new animations to what is already there but seeing how BBS has gotten popular just by being associated with BB could and will bring more developers to the table. I have talked to all the guys that have been on the BBS project from Ben^ to SniperX and not even sure who's is on the project now but seeing their previous works I am sure they can and will have a great well polished mod once all the bugs are worked out. I sure love all you guys here sorry I have not been much a contributer here but at least I support all you lovely warm and sometimes ungodly creatures! -------------------- |