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Shoot_me |
Posted: December 11, 2008 04:20 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
It's been a while...
Not sure if anyone is still interested in new maps, but here is one I'm in the process of converting over to BB. This map like some of my other ones will probably fall into the "friggin huge" category. More info to come later. EDIT: Changed first screenshot to a more current one. This post has been edited by Shoot_me on December 14, 2008 10:12 am -------------------- Still mapping away!! |
KeRnKrAfT |
Posted: December 11, 2008 05:18 pm
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Over at asd2bam.org we are more than just interested in your work.
These preview pics are already very promising, looks like a candidate for the map rotation -------------------- |
iliketoblowzombieheadsoff |
Posted: December 12, 2008 07:21 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
New Maps for BB are always welcome, yo. This looks amazing btw.
-------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Shoot_me |
Posted: December 22, 2008 12:24 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Been busy with the class I'm taking, work, and of course, didn't get back home because of the ice storm for the majority of last week... so.. I'm a little behind on everything. Anyway, I had an hour or so to plug away at the map. Here's one of the rooms I finished.
This is one of those "heavily influenced by the last sci-fi movie I saw" rooms. And I was watching aliens again... eh. I guess there could be zombies in there. ... I need to replace those HL textures with something else... -------------------- Still mapping away!! |
KeRnKrAfT |
Posted: January 07, 2009 09:31 pm
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Any news on this beauty?
-------------------- |
Shoot_me |
Posted: January 11, 2009 11:14 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Working on the next to last room. Nearly time to start adding in monster and event ents.
EDIT: Side by side comparison with bb_reactor: .... Uh... this map may end up being a little on the large size... I should have paid more attention to that.. woops. This post has been edited by Shoot_me on January 11, 2009 11:48 am -------------------- Still mapping away!! |
Shoot_me |
Posted: January 14, 2009 11:23 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Last room mapped. Now working on lighting and functional ent placement. If anyone has some free time, I'd like to chuck a basic (no missions) version of the map out for spawn, weapon, monster, and mission placement suggestions.
Until then, here's what I've added as far as func ents and SFX goes: And a partial overview of the map, Sub-LVL3&4 not shown: -------------------- Still mapping away!! |
cerveaus |
Posted: January 14, 2009 03:51 pm
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Rotten Meat Group: Members Posts: 12 Joined: July 18, 2008 |
awesome
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Security Corporate |
Posted: January 17, 2009 05:39 pm
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Shoot me, the only small map that I've ever seen you done was lms_closingin. But trust me when I say that the most if not the whole lot of us appreciate your mighty fine and oversized maps, lols. |
Shoot_me |
Posted: January 21, 2009 07:47 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I'll have to check the old log files, but according to the compiler, this map weighs in at around 617,309 square feet. It *might* not be larger than my last map.. I'll need to check.
-------------------- Still mapping away!! |
Katana |
Posted: January 25, 2009 12:21 pm
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Rotten Meat Group: Members Posts: 1 Joined: January 25, 2009 |
Hey there.
I might be new to the BB scene but I'm a hardcore zombie/coop games lover. Shoot_me, you're one of the most talented GoldSrc mappers I've ever seen, and this map looks really, really great! How are things looking at the moment? Let us know about any progress you make! If you need some testers just drop me a line. By the way, could you possibly link to your other maps? Majority of the links I find are either dead or redirect to some flowers selling website. Keep up the good work! You got my support. This post has been edited by Katana on January 25, 2009 12:23 pm |
Shoot_me |
Posted: January 30, 2009 11:58 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Thanks.
I've been offline up until yesterday. Got caught in the ice storm that when across the states earlier this week. Satellite + 1/2in of ice = no Internet for a few days (or more). Power flickering on and off doesn't help either. Probably around this weekend I'll start work on the map again. Still adding ambient ents/weapons/ammo/zombie spawn points. I may upload a mission-less version first to see what you all think would be appropriate as far as objectives go. That, and maybe have multiple objectives set so that server admins can pick and choose which ones they want to use. EDIT: All my previous maps can be found here. There are a lot of other great maps there too that have been submitted by others over the years. http://ironoak.ch/BB/index.php?page=mapinfo&id=125 http://ironoak.ch/BB/index.php?page=mapinfo&id=100 http://ironoak.ch/BB/index.php?page=mapinfo&id=68 http://ironoak.ch/BB/index.php?page=mapinfo&id=28 This post has been edited by Shoot_me on January 30, 2009 12:00 pm -------------------- Still mapping away!! |
Shoot_me |
Posted: February 10, 2009 11:56 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I'm thinking about reversing the zombie and marine spawns... doesn't make much sense as you would have to try to get past the hordes of zombies if you were to die and return to this area before the mission ended...
I'm probably going to post a missionless version here after a while. I hope. -------------------- Still mapping away!! |
KeRnKrAfT |
Posted: February 23, 2009 06:30 pm
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Just add some medipacks
Well, still looking forward to this map. -------------------- |
Shoot_me |
Posted: March 10, 2009 08:45 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
ARGH!! MAINFRAME CLASSES BAD!! VERY BAD!!!
I'm still working on the map when I can... reworking the last room again.. just wasn't happy with it. On a semi-unrelated note, got some new PC hardware on the way that might speed compiles up a bit. My single-core AMD CPU is starting to show it's age. semi-new section: EDIT: OK, time for sleep... got the spawn point for FRED mapped out though. Now I just need to finish adding in all the extra stuff and the rest of the zombie spawn points and I'll have an "alpha" version ready for download: This post has been edited by Shoot_me on March 10, 2009 10:23 am -------------------- Still mapping away!! |