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Shoot_me |
Posted: April 20, 2005 07:02 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Still trying to hammer out a story for this map. It started out as a test to see how well I could use the brainbread textures along with detail textures. I'm going to try and throw in some locations for different movies like Shawn of the Dead and Dotd (or one of the zombie moves) along with anything else that gets suggested or that pops into mind.
This post has been edited by Shoot_me on June 15, 2005 04:34 am -------------------- Still mapping away!! |
Radman |
Posted: April 20, 2005 07:26 pm
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Real zombie Nemesis Group: Members Posts: 448 Joined: January 13, 2005 |
looks nice, I suggest a story a few days into the first attack (Dead cops/marines, deserted road blocks and such.)
Also put a none RPD police station in or something, that'd be pretty cool. -------------------- When theres no more room in hell, the dead will walk the earth...
'They say people dont believe in heroes anymore... Well im going to give them back their hero." |
Shoot_me |
Posted: April 20, 2005 07:34 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
OK, so now I'm up to 3 landmarks; the Winchester, a police station, the generator (from one of the something of the dead movies ). Still trying to figure out how to fit the Umbrella corp. building in, might make it a satellite facility instead of a main building.
-------------------- Still mapping away!! |
JesusFoo |
Posted: April 20, 2005 07:46 pm
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Zombie Hunter Group: Members Posts: 263 Joined: March 20, 2005 |
nice.
if you stretch that street texture out it has a nice lighting effect. and i'm glad that me and you are still working on maps for this mod, people need to get their butts back into the creative mood and start popping some out. -------------------- Contributions:: bb_thecrash |
Shoot_me |
Posted: April 20, 2005 08:09 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I'll give that a whirl and see if I can stretch the texture out without having to re-map too much.
There does seem to be a lull when it comes to user-made maps. The ones that have come out are still great (the crash, motd, etc.) but there just aren't a whole lot of them. And I take such a long time to finish one map that I'm not much help either. EDIT: On a side note, the official BrainBread textures look even better than the old HL1 textures did when I add custom detail textures to them! This post has been edited by Shoot_me on April 21, 2005 01:32 am -------------------- Still mapping away!! |
**[STARS]**BrasileiroSk8r |
Posted: April 21, 2005 11:52 pm
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Uberzernichter Group: Members Posts: 897 Joined: March 18, 2005 |
Y dont u try and put a hospital in there? Mayb since u were tryin to incorporate Resident Evil in there wit a Umbrella building, make the Umbrella bulding a Umbrella Medical Facility. Just a thought, otherwise id be spiting out RE themed ideas here and there.
-------------------- Come Skank with Me!
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Shoot_me |
Posted: April 22, 2005 03:36 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
I'm going to have to dust off the old PS1 and load up RE.
Also, anyone got any links to some good .wad files for indoor areas? I like the bb buildings, but there aren't many indoor floor and wall textures in it. -------------------- Still mapping away!! |
_CiviliaN^SoldieR_ |
Posted: April 22, 2005 09:03 am
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civilized d00d Group: Moderators Posts: 3250 Joined: November 01, 2004 |
Incredible work as always. 10/10
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slappy |
Posted: April 22, 2005 03:54 pm
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Real zombie Nemesis Group: BB Betatesters Posts: 353 Joined: October 30, 2004 |
*judging by the screenshots*
i'd almost like to see it a little darker, it looked pretty cool when the lcd was a little off in position. -------------------- Add the Lawnmower to BB!!
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GIR_Almighty |
Posted: April 22, 2005 09:05 pm
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Just another Survivor Group: Members Posts: 46 Joined: April 16, 2005 |
I'm a bit partial to the textures from TheWastes.wad... In my opinion, that mod had the best, small, default levels, texture-wise, I've ever seen.
-------------------- Thus ends the word of G.I.R.
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Shoot_me |
Posted: April 25, 2005 06:59 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Another outside area, before you have to venture inside some of the buildings.
-------------------- Still mapping away!! |
Shoot_me |
Posted: May 19, 2005 08:15 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
small change in plans; going to make a LMS version first.
-------------------- Still mapping away!! |
hunter |
Posted: May 19, 2005 09:04 pm
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Fantasma Cazador Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
Erm thing is some of the textures look a bit over stretched. I liek the idea of like an industrial estate.
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Shoot_me |
Posted: May 20, 2005 06:08 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Yeah, I know. Trying to fix that a little. Here are some screens from the lms map (I'll start a new thread once more is done).
-------------------- Still mapping away!! |
hunter |
Posted: May 20, 2005 05:00 pm
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Fantasma Cazador Group: Old BB:S Betatesters Posts: 3702 Joined: December 08, 2004 |
Well the bb textures arnt very high quality. I cant find half of them on hammer editor.
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