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> Its your choice for Brainbread 1.2
Neiko
Posted: January 29, 2008 11:34 pm
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QUOTE (Security Corporate @ January 27, 2008 05:29 pm)
I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine.

It's an entity only in counter-strike. I tried making some snow bikes, but couldn't do it.


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Vox_Bloodstone
Posted: January 30, 2008 04:18 pm
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Hey guys got a video up showin off some of the new weapons i did for BB

http://www.youtube.com/watch?v=vQJI1A5bZvk

what do ya think?


sorry bout video quality ¬¬


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-=Chris Redfield=-
Posted: January 30, 2008 10:34 pm
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It's really dark for me, but I'll give it a go:

-I don't like the scope on the M4. You can't use it in the game, so it doesn't serve much of a purpose and is a little misleading.

-I wasn't too fond of the gunshot the M4 produced.

-The revolver is left handed, unlike the rest of the weapons.

Small nitpics, don't mind me. wink.gif


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iliketoblowzombieheadsoff
Posted: January 30, 2008 11:39 pm
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That was cool.

I loved the axe ohmy.gif ohmy.gif

Maybeh if the sound could be changed.... you know, the air sound you make when you slash the axe.

And the revolver, I used it for cscz, I think it's great! Sound change though, please.

The rest is great. Good job !!


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Security Corporate
Posted: January 31, 2008 09:04 am
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QUOTE (Neiko @ January 29, 2008 03:34 pm)
QUOTE (Security Corporate @ January 27, 2008 05:29 pm)
I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine.

It's an entity only in counter-strike. I tried making some snow bikes, but couldn't do it.

Well that sucks. It would have been cool though.
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rosend1990
Posted: January 31, 2008 09:26 am
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Ok... The car didn't work as I planned so Im focusing on the real problem like, getting the zombies clib through gates, zombie opening doors, zombie leap, zombie clim in high places and secondary and primary weapon slot. If I solve all this problem, I'll release the demo version smile.gif

This post has been edited by rosend1990 on January 31, 2008 09:26 am


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SDWBOSS
Posted: January 31, 2008 12:59 pm
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QUOTE (rosend1990 @ January 31, 2008 09:26 am)
Ok... The car didn't work as I planned so Im focusing on the real problem like, getting the zombies clib through gates, zombie opening doors, zombie leap, zombie clim in high places and secondary and primary weapon slot. If I solve all this problem, I'll release the demo version smile.gif

yaay!


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Vox_Bloodstone
Posted: January 31, 2008 02:24 pm
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QUOTE (-=Chris Redfield=- @ January 30, 2008 10:34 pm)
It's really dark for me, but I'll give it a go:

-I don't like the scope on the M4. You can't use it in the game, so it doesn't serve much of a purpose and is a little misleading.

-I wasn't too fond of the gunshot the M4 produced.

-The revolver is left handed, unlike the rest of the weapons.

Small nitpics, don't mind me. wink.gif

That was cool.

====================

I loved the axe ohmy.gif ohmy.gif

Maybeh if the sound could be changed.... you know, the air sound you make when you slash the axe.

And the revolver, I used it for cscz, I think it's great! Sound change though, please.

The rest is great. Good job !!

Thats like saying Half of the M4's made for CS with scopes are misleading lolz tongue.gif, but i see yer point, but if i remeoved that it woul look werid without it

the Ragaing bull how ever is diffrent matter i'm still tryin to firgure out how to flip it to right hand rather than left, i have another set of animations i can use that are right handed, but i prefer the ones i've got atm :S, ill play around tho

The axe sound? fair enough ill find a new swing and hit sound for it, did you say the ragaing bull needed a sound replacement?

if anyone knows how to swap the raging bull from left to right handed let me tho ASAP smile.gif


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Neiko
Posted: February 02, 2008 10:11 pm
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QUOTE (Security Corporate @ January 31, 2008 02:04 am)
QUOTE (Neiko @ January 29, 2008 03:34 pm)
QUOTE (Security Corporate @ January 27, 2008 05:29 pm)
I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine.

It's an entity only in counter-strike. I tried making some snow bikes, but couldn't do it.

Well that sucks. It would have been cool though.

Heh, yeah. I can just see it. Zombies blocking the way to the guns? BIG RIG GO!


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rosend1990
Posted: February 03, 2008 04:07 am
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You know Neiko, the new version of half-life engine called half-life spirit, you can attach some stationary guns on your func_train and you can easily make a moving elevator with an opening and closing doors attach on it. Let me explain what is half-life spirit...The Spirit of Half-Life mod is an extension of the original Half-Life code, extended in directions requested and suggested by the mapping community. Want to make doors that move on trains? Spirit has it. Want more control over NPCs? Spirit has it. Better scripting? Spirit. Logic entities? Spirit. Weather? Spirit. This is what im using right now for developments for the newest Brainbread smile.gif. I know the mappers would love it because of the reflections effects and the ability to create mirrors, something like that...

This post has been edited by rosend1990 on February 03, 2008 04:12 am


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Security Corporate
Posted: February 03, 2008 07:49 am
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I have a question. Some mods are able to support bloom (Public Enemy and Science and Industries) and I found a couple screenshots with pixel shading. There's a few mods that have physics as well (like Sven Co-op).

Does your edification (spirit) of BB 1.2 support any of the above features? Also, when you mentioned reflections, does that apply to water?
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rosend1990
Posted: February 03, 2008 03:40 pm
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QUOTE (Security Corporate @ February 03, 2008 02:49 pm)
I have a question. Some mods are able to support bloom (Public Enemy and Science and Industries) and I found a couple screenshots with pixel shading. There's a few mods that have physics as well (like Sven Co-op).

Does your edification (spirit) of BB 1.2 support any of the above features? Also, when you mentioned reflections, does that apply to water?

Im not sure about the bloom and physics but I think hl-spirit supports bloom. And about some reflection in waters, I think they'll apply too. I'll try to post some screenshot if Im not too busy.


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Neiko
Posted: February 03, 2008 05:51 pm
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QUOTE (rosend1990 @ February 03, 2008 08:40 am)
QUOTE (Security Corporate @ February 03, 2008 02:49 pm)
I have a question. Some mods are able to support bloom (Public Enemy and Science and Industries) and I found a couple screenshots with pixel shading. There's a few mods that have physics as well (like Sven Co-op).

Does your edification (spirit) of BB 1.2 support any of the above features? Also, when you mentioned reflections, does that apply to water?

Im not sure about the bloom and physics but I think hl-spirit supports bloom. And about some reflection in waters, I think they'll apply too. I'll try to post some screenshot if Im not too busy.

Cool, I'd defiantly convert my better old maps into the new version of bb if it ever gets going, and then some new ones.


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Vox_Bloodstone
Posted: February 03, 2008 10:07 pm
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YAY! barney has gloves! biggrin.gif *taken from the Hgrunt Model*, and i correctly mirrored the bull as well smile.gif

oh and jus for kicks smile.gif

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yes yes... that is a light saber lolz smile.gif


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iliketoblowzombieheadsoff
Posted: February 03, 2008 10:19 pm
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Wow, amazing Barney model. Very perfect now.

And the lightsaber's kewlz tongue.gif


We should have a BB reunion while I have steam installed, test out these models and stuff.

You guys kick so much ass(Vox and Rosend) biggrin.gif


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