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^Ben |
Posted: February 20, 2006 01:09 pm
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Real zombie Nemesis Group: Members Posts: 364 Joined: February 05, 2006 |
Changed to much to be relevant
This post has been edited by ^Ben on April 09, 2006 06:27 pm -------------------- Left the BB:S Team.
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Mr.Retardiusman |
Posted: February 20, 2006 02:14 pm
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Experienced Killer Group: Members Posts: 59 Joined: January 22, 2006 |
please add somthing diffrent than fred
-------------------- Why do's that zombie eat him? I'm much tastier
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MadMax_FMM |
Posted: February 20, 2006 02:31 pm
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Overlord! Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 |
Oh... come on... it's the first version of the FGD and that's just a converted BB...
New elements will be included later... damn... -------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
Elite viking |
Posted: February 20, 2006 03:26 pm
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Veteran Lord Carnage Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 |
I'm sure these entities and things are really cool and all that. If only I could understand them :S
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dEMolite |
Posted: February 21, 2006 06:07 am
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Real zombie Nemesis Group: Old BB:S Betatesters Posts: 325 Joined: October 19, 2004 |
Sounds like the old BB very nice.
--------------------
Ne Schallplatte mit paar ordentlichen Turntables :D damit ich mit den Zombies Party machen kann. :P |
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Mic2070 |
Posted: February 21, 2006 06:49 pm
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Doom Trooper Group: Old BB:S Betatesters Posts: 1112 Joined: July 29, 2005 |
I'm not sure of how this will work. If the player dies, will he drop the case ? As you say it I'd rather think it's touch the place there and return to the other place. -------------------- |
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^Ben |
Posted: February 21, 2006 07:05 pm
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Real zombie Nemesis Group: Members Posts: 364 Joined: February 05, 2006 |
Yes he will drop the case, if the case gets stuck it will return to the position you originally put the case.
-------------------- Left the BB:S Team.
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^Ben |
Posted: February 21, 2006 07:13 pm
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Real zombie Nemesis Group: Members Posts: 364 Joined: February 05, 2006 |
Changed too much
This post has been edited by ^Ben on April 09, 2006 06:27 pm -------------------- Left the BB:S Team.
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Neiko |
Posted: March 04, 2006 02:31 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Would this work?
http://neiko.jpserver.net/bb/things/bbs.fgd -------------------- |
Neiko |
Posted: May 11, 2006 03:52 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
So, eh do we have a newer .fgd?
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rosend1990 |
Posted: May 15, 2006 01:48 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
I wish you could pick objects and can build barricades like in Half-Life2
-------------------- Hidden somewhere in the depths of Ironoak Sewers. |
rosend1990 |
Posted: May 18, 2006 07:19 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
How about some of you guys work on the brainbread fgd. files and some of us mappers will work on the source .bsp file or both.
-------------------- Hidden somewhere in the depths of Ironoak Sewers. |
psychotic goth45 |
Posted: July 04, 2006 05:05 pm
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Zombie Hunter Group: Members Posts: 155 Joined: July 03, 2006 |
For the map missons on bb:s would it be Possible too have np's Assist in objectives?
-------------------- !!DrUgS ArE BaD & HIpPIeS SuCk!!
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psychotic goth45 |
Posted: July 04, 2006 05:05 pm
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Zombie Hunter Group: Members Posts: 155 Joined: July 03, 2006 |
N.P.C.*
-------------------- !!DrUgS ArE BaD & HIpPIeS SuCk!!
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^Ben |
Posted: July 04, 2006 06:24 pm
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Real zombie Nemesis Group: Members Posts: 364 Joined: February 05, 2006 |
Not at the moment, that's something that could be added later.
-------------------- Left the BB:S Team.
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