[ Resend Validation Email ] | |
Welcome Guest [ Log In · Register ] |
SDWBOSS |
Posted: January 09, 2008 11:09 am
|
Elite zombie Butcher Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
I don't play much BrainBread, so it will be a waste xD
-------------------- |
Vox_Bloodstone |
Posted: January 20, 2008 11:57 pm
|
Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
rosend1990 anyway progress on this?
-------------------- |
_CiviliaN^SoldieR_ |
Posted: January 21, 2008 12:03 am
|
civilized d00d Group: Moderators Posts: 3250 Joined: November 01, 2004 |
Sorry, Death Dealer, I'm quite busy.
-------------------- |
Vox_Bloodstone |
Posted: January 23, 2008 12:10 am
|
||
Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
thats kool civ, thought id ask anyway, didnt want to leave you out -------------------- |
||
rosend1990 |
Posted: January 24, 2008 12:33 am
|
Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
WEAPONS:
1.p225(DONE) 2.glock(IN PROGRESS) 3.deagle(DONE) 4.44sw(DONE) 5.berreta(IN PROGRESS) 6.uzi(IN PROGRESS) 7.mp5(IN PROGRESS) 8.bennelli(DONE) 9.double barrel(EXPERIMENTAL) 10.m16(DONE) 11.ak47(DONE) 12.heavy machinegun(DONE) 13.Winchester Shotgun(EXPERIMENTAL) 14.Winchester Rifle(EXPERIMENTAL) 15.sniper rifle(DONE) 16.stoner(IN PROGRES) 17.mini gun(EXPERIMENTAL) melees...-------------------------- 1.)axe(EXPERIMENTAL) 2.)machette(IN PROGRES) 3.)maulet(IN PROGRES) 4.)hammer(DONE) 5.)combat knife(IN PROGRES) 6.)wrench(IN PROGRES) 7.)bat(IN PROGRES) 8.)shovel(IN PROGRES) 9.)lead pipe(IN PROGRES) 10.)crowbar(IN PROGRES) 11.)phaser(EXPERIMENTAL) 12.)drill(EXPERIMENTAL) 13.)chainsaw(EXPERIMENTAL) NPC--------------------- 1.Security1(DONE) 2.Security2(DONE) 3.Security3(DONE) 4.Security4(DONE) 5.Snipers(IN PROGRESS) 6.Marines(DONE) 7.Swats(DONE) 8.Cops(IN PROGRESS) 9.Snipers(IN PROGRESS) ZOMBIES---------------- 1.Zombie1(DONE) 2.Zombie2(DONE) 3.Zombie3(DONE) 4.Zombie4(DONE) 5.Zombie5(DONE) 6.Zombie6(DONE) 7.Runners(EXPERIMENTAL) 8.Bosses(EXPERIMENTAL) My only probem is...the computer is busted and I gonna need to find a way to fix it but Im still working on the project, on my mom's lap top. Like this time, my mom is using the laptop today so all work is on hold, for now... This post has been edited by rosend1990 on January 24, 2008 04:02 am -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
Vox_Bloodstone |
Posted: January 24, 2008 06:16 pm
|
||
Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
Btw are these the weapon slots that your doing or are you actually making the models & animations ? or are you coding the weapon new weapon slots on ? i don't wanna b left behind since i'm porting weapon models from CS to BB, Oh and i have a new Barney model ill post a picture later -------------------- |
||
rosend1990 |
Posted: January 24, 2008 11:40 pm
|
Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Im coding them so the NPC's , Monsters, and even weapons to behave a more realistic manner, for example:
Zombies can reach you from higher ground(EXPERIMENTAL) Chance to drop weapon when get hit(ARRANGE MOD SOURCE CODE) Chance to drop weapon when fall on high ground(ARRANGE MOD SOURCE CODE) Zombie spawn(SOMEONE ELSES CODE) Zombie walk in such different manner(ANIMATOR) Zombie can swim(SOMEONE ELSES CODE) Browse your own home made custom zombie models(EXPERIMENTAL) Stock Zombies Weapon slots Guns Melees Ect. Some thing like that. I just wish I got more free time to finish faster. -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
Vox_Bloodstone |
Posted: January 25, 2008 12:06 am
|
||
Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
Have you got a working Beta i could try out?, i mean i can give you a hand in the modeling/skinning/rigging department And yes here's the Barney model i was messing around with hope you like it good bad? crits? addin's? it's still WIP -------------------- |
||
iliketoblowzombieheadsoff |
Posted: January 25, 2008 01:27 am
|
Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Hmmm, not bad so far.
I'm not into the pistol much... but still the overall barney is awesome. Maybe, give him some gloves? -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Security Corporate |
Posted: January 25, 2008 07:01 am
|
Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
What's the official say on this? Rosend, have you PM'ed Zpin or MadMax about this. If this custom stuff can be tweaked to a point where it's completely workable, you may brought a final version of Brainbread Classic to us. Incredible job on what you've been doing so far. And Vox, that Barney is hawt. Like Zombie said though, he could use some gloves. |
rosend1990 |
Posted: January 25, 2008 08:42 am
|
||||
Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Yeah... about the beta version, I think I messed it up. Im trying to add some new features that make the mod crashes. It didn't work as I expected, so Im going to build a new one. Its gonna take some time to make another one so I gonna need some more free time...again. I'll try to contact Zpin or MadMax if they'll approve this. Im guessing its not...Oh well. -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
||||
Mkilbride |
Posted: January 25, 2008 09:52 pm
|
Real zombie Nemesis Group: Members Posts: 476 Joined: December 05, 2004 |
Keh! Awesome, I really can't wait to play this. I love BB on HL and would love to get back in my Zombie Ass kickin' mood.
Good job, keep up the great work. -------------------- "Perhaps I do not know the limitations of my power, or is it perhaps, I wish to defy them?" |
iliketoblowzombieheadsoff |
Posted: January 26, 2008 01:27 am
|
Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Yes, yes, Rosend and Vox are doing a great thing.
They shall be mentioned as heroes of BRAINBREAD. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
rosend1990 |
Posted: January 27, 2008 01:47 pm
|
Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Sorry, I didn't have time to contact Zpin or MadMax coz I was busy but I'll try. though I want to ask something... do brainbread need a car that the players could drive? Coz I added some new features in this project like:
Reflections from(half-life spirit engine) Shinny Objects like floor and stuff from(half-life spirit engine) 3d sky map from(half-life spirit engine) Secondary and Primary slots(Having Probems) Car...?(Experimental) -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
Security Corporate |
Posted: January 28, 2008 12:29 am
|
Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
I've seen cars done on counter-strike maps before. Not one track cars, I mean fully free directional cars. It can be done I think. So long if it's just one car and the map is fairly large, it can work just fine. |