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Neiko |
Posted: January 29, 2008 11:34 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
It's an entity only in counter-strike. I tried making some snow bikes, but couldn't do it. -------------------- |
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Vox_Bloodstone |
Posted: January 30, 2008 04:18 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
Hey guys got a video up showin off some of the new weapons i did for BB
http://www.youtube.com/watch?v=vQJI1A5bZvk what do ya think? sorry bout video quality ¬¬ -------------------- ![]() |
-=Chris Redfield=- |
Posted: January 30, 2008 10:34 pm
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![]() Baby Slayer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1299 Joined: October 19, 2004 ![]() |
It's really dark for me, but I'll give it a go:
-I don't like the scope on the M4. You can't use it in the game, so it doesn't serve much of a purpose and is a little misleading. -I wasn't too fond of the gunshot the M4 produced. -The revolver is left handed, unlike the rest of the weapons. Small nitpics, don't mind me. ![]() -------------------- ![]() (1) I like to beat women. (2) I like to beat babies (3) I like to beat women while beating babies (4). I like to watch women beat their babies...and then I beat the women. |
iliketoblowzombieheadsoff |
Posted: January 30, 2008 11:39 pm
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 ![]() |
That was cool.
I loved the axe ![]() ![]() Maybeh if the sound could be changed.... you know, the air sound you make when you slash the axe. And the revolver, I used it for cscz, I think it's great! Sound change though, please. The rest is great. Good job !! -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Security Corporate |
Posted: January 31, 2008 09:04 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
Well that sucks. It would have been cool though. |
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rosend1990 |
Posted: January 31, 2008 09:26 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Ok... The car didn't work as I planned so Im focusing on the real problem like, getting the zombies clib through gates, zombie opening doors, zombie leap, zombie clim in high places and secondary and primary weapon slot. If I solve all this problem, I'll release the demo version
![]() This post has been edited by rosend1990 on January 31, 2008 09:26 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
SDWBOSS |
Posted: January 31, 2008 12:59 pm
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![]() Elite zombie Butcher ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 ![]() |
yaay! -------------------- ![]() |
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Vox_Bloodstone |
Posted: January 31, 2008 02:24 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
Thats like saying Half of the M4's made for CS with scopes are misleading lolz ![]() the Ragaing bull how ever is diffrent matter i'm still tryin to firgure out how to flip it to right hand rather than left, i have another set of animations i can use that are right handed, but i prefer the ones i've got atm :S, ill play around tho The axe sound? fair enough ill find a new swing and hit sound for it, did you say the ragaing bull needed a sound replacement? if anyone knows how to swap the raging bull from left to right handed let me tho ASAP ![]() -------------------- ![]() |
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Neiko |
Posted: February 02, 2008 10:11 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
Heh, yeah. I can just see it. Zombies blocking the way to the guns? BIG RIG GO! -------------------- |
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rosend1990 |
Posted: February 03, 2008 04:07 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
You know Neiko, the new version of half-life engine called half-life spirit, you can attach some stationary guns on your func_train and you can easily make a moving elevator with an opening and closing doors attach on it. Let me explain what is half-life spirit...The Spirit of Half-Life mod is an extension of the original Half-Life code, extended in directions requested and suggested by the mapping community. Want to make doors that move on trains? Spirit has it. Want more control over NPCs? Spirit has it. Better scripting? Spirit. Logic entities? Spirit. Weather? Spirit. This is what im using right now for developments for the newest Brainbread
![]() This post has been edited by rosend1990 on February 03, 2008 04:12 am -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
Security Corporate |
Posted: February 03, 2008 07:49 am
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
I have a question. Some mods are able to support bloom (Public Enemy and Science and Industries) and I found a couple screenshots with pixel shading. There's a few mods that have physics as well (like Sven Co-op). Does your edification (spirit) of BB 1.2 support any of the above features? Also, when you mentioned reflections, does that apply to water? |
rosend1990 |
Posted: February 03, 2008 03:40 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 156 Joined: February 24, 2006 ![]() |
Im not sure about the bloom and physics but I think hl-spirit supports bloom. And about some reflection in waters, I think they'll apply too. I'll try to post some screenshot if Im not too busy. -------------------- ![]() Hidden somewhere in the depths of Ironoak Sewers. |
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Neiko |
Posted: February 03, 2008 05:51 pm
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![]() Uberzernichter ![]() ![]() ![]() ![]() ![]() ![]() Group: BB:S Team Posts: 905 Joined: January 17, 2006 ![]() |
Cool, I'd defiantly convert my better old maps into the new version of bb if it ever gets going, and then some new ones. -------------------- |
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Vox_Bloodstone |
Posted: February 03, 2008 10:07 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 166 Joined: April 09, 2007 ![]() |
![]() YAY! barney has gloves! ![]() ![]() oh and jus for kicks ![]() ![]() yes yes... that is a light saber lolz ![]() -------------------- ![]() |
iliketoblowzombieheadsoff |
Posted: February 03, 2008 10:19 pm
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![]() Ratatatatatatatatatatatattatatt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4896 Joined: May 26, 2006 ![]() |
Wow, amazing Barney model. Very perfect now.
And the lightsaber's kewlz ![]() We should have a BB reunion while I have steam installed, test out these models and stuff. You guys kick so much ass(Vox and Rosend) ![]() -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |