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> Zombie transformation, GAHHHHH
Zuwahmbi
Posted: December 04, 2004 01:42 am
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I still stand firm on my "Dying has to suck" stance. If you make dying no big deal, then people will run out and get killed, respawning back at the base every time (and holding back progress on the mission). 'Course on the other hand if you making dying too stressful you'll have even more campers... so... dunno what the solution is.

Also, sorry for my earlier outburst, I was just waiting for any excuse to rant. I read through another thread which explained the zombification thing, and how this was, in fact, a co-op mod. I appologized there, and I'll appologize here. I still think it'd be neat to have zombies win once and awhile, if only to make it a bit more "realistic" (as realistic as a mod about zombies can get).

Hmm, maybe you could make the zombie transformation optional... like if you don't select "Stay as zombie" you're automatically sent back behind the frontlines as a human. But keep the body as a regular, slow A.I. zombie. You could even give extra points to a player if they manage to track down and kill their old body.

And antidote... maybe it's been said before, but it bears repeating. Antidote. You keep the zombie transformation in, at least give us (and our teammates) a way out of it
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fatboy
Posted: December 04, 2004 01:50 am
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yeah the antidote thing was said before and I think its a great idea, wish I could remember what thread I was talking about it in then I could go back and see if there was any response lol tongue.gif


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