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DaRK oMeN XIII |
Posted: May 02, 2003 07:13 pm
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
Hiyas,
Me and another guy are working for a year on this map called shadowrun. It is meant for the Existence mod. But since we like Public enemy very much we are thinking about making it a PE map. How can we get hands on the fgd file ? -------------------- |
Plan |
Posted: May 02, 2003 07:21 pm
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Rotten Meat Group: Members Posts: 1 Joined: May 02, 2003 |
hey all :> im the other mapper working in shadowwrun. actually is meant to be a map for ex as omen said, however we put it many innovations like hint systems in info terminals, moving spy drones (cameras that flies around watching the map), also carried out a cinematic sequnce for round end when rebs winning and adding 2 factions of NPCs able to fight using reskinned models to make em look nuff cyberpunkish where quite noobie at brush development, but im gonna post some screenies asap as my host is back up so u can see some of the work info on when is a FGD released would be very thankful, cos were seriously considering to make this a P-Enemy map as well. thx for ur time and hope to hear soon from you all !
btw despite my bad english, its not my native tonge |
DaRK oMeN XIII |
Posted: May 03, 2003 06:59 pm
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
Problem is that I am totally retexturing the map right now since it uses Existence textures...Poeple from that mod wont liek it if we used them for a PE map. Anyway making good progress. I'll post screenies if I am done with the texture work
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zunger |
Posted: May 03, 2003 09:55 pm
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Experienced Killer Group: Members (old PE Betatesters) Posts: 58 Joined: August 22, 2002 |
i believe they said the fgd would try and be released with the next release?
not 100% sure on that one though its on one of these threats. |
[PE]Cryss |
Posted: May 03, 2003 10:52 pm
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Zombie Hunter Group: Members (old PE team) Posts: 122 Joined: July 16, 2002 |
yeah, right.
the FDG files will be published with the next bigger release. i´m really excited to see some pics of your map. |
DaRK oMeN XIII |
Posted: May 03, 2003 11:24 pm
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
Can you give me the entity names of the spawn points in the meantime ?
So we can do some testing runs on the map -------------------- |
Faker |
Posted: May 04, 2003 01:55 am
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Rotten Meat Group: Members Posts: 3 Joined: May 04, 2003 |
I just know the "pe_spawn_corps" -entity!
I dont know, but perhaps it´ll lelp:) |
DaRK oMeN XIII |
Posted: May 04, 2003 08:09 am
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
Well that should help if i had the FGD ;( Thanks though..Seems i need to test the map in CS then
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MadMax_FMM |
Posted: May 04, 2003 12:26 pm
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Overlord! Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 |
Please read the FAQ. It would be unfair to support someone, although we wrote that we´ll release the FGD to all with the Beta 2.0
-------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
DaRK oMeN XIII |
Posted: May 04, 2003 12:31 pm
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
I hope it will come out tommorow
Anyway here i have a pic of my map as it is retextured. Remember this is a bare part and just a small part of the map. It needs some more work. -------------------- |
[PE]Cryss |
Posted: May 04, 2003 02:22 pm
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Zombie Hunter Group: Members (old PE team) Posts: 122 Joined: July 16, 2002 |
dude, to be honest:
that map looks really sweeeeeeeetttt !!!! if you want, you can show more pics |
DaRK oMeN XIII |
Posted: May 04, 2003 02:57 pm
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Just another Survivor Group: Members Posts: 15 Joined: May 02, 2003 |
Allright I have 10 screenshots on the devolpment site right here.
It's not a finished product so don't take it as it is right now..Stuff needs to be added/removed. And things need to be retextured. But comments are always welcome if they are constructive ! -------------------- |
[PE]Cryss |
Posted: May 05, 2003 04:16 pm
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Zombie Hunter Group: Members (old PE team) Posts: 122 Joined: July 16, 2002 |
very nice.
my suggestions, as you said it already: add some more stuff. for example in the building on pic 2, it seems to be a very empty room. add crates, shadows and stuff so someone can hide. but i like that 2-story-thing. firing down and throwing grens down street while standing above that and watching your enemy getting killed *har har* |
Armgas |
Posted: May 06, 2003 10:16 am
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Rotten Meat Group: Members Posts: 3 Joined: May 06, 2003 |
actualy its like 4 stories high, height is a lot in this map. its full of places to hide and weird routes to take. afterall its a map that took a lot of time for omen and plan to create.
i dont think the screenies look that impressive, but when i play the map im in awe of the size and complexity of the city around you. its one of those maps you gotta try, not see screenies. (at least thats how i think of it) -------------------- [DTE]Armgas
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Rymdkejsaren |
Posted: May 06, 2003 11:07 am
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Rotten Meat Group: Members Posts: 4 Joined: April 28, 2003 |
Yes I agree, the fun of the map is in the complexity of it. I've tested the existence version of it plenty, which has been great fun. It takes a while to learn, but then again, most PE maps do. I think this map will suit PE great.
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