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rosend1990 |
Posted: October 31, 2006 08:28 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
I suggest we develope a new sequence for the zombie that they flinch,knock back,dive and playdead.
flinch:while the zombies after you, you can shoot to slow down just a little bit. Knock back:like using a shotgun or deagle can knock back zombies when cornered, Ive been cornered by a mob of zombies every time. playdead:when you shoot a zombie a couple of time and you think you've killed him because he's down, well think again. dive:the zombies will try to dive toward you giving you a surprize attack knocking you back through a pit or something,thinking that they're too slow, they will suprize you with a jump, but not very fart away.35% chance of zombies will dive Like in resident evil, exept for the diving thing. -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
mrmicky |
Posted: October 31, 2006 06:15 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
good idea but i thought the game wud be finished nearly by now i dnt think they will add any major adjustments atm...
-------------------- Lightsaver the energy efficient Lightsabre |
iliketoblowzombieheadsoff |
Posted: November 01, 2006 05:21 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Dude, so far, I see suggestions of zombie hitting. Mostly noone had suggested some ideas about zombie animations, except their attacks.
These are awesome suggestions, I hope they accept it. Its all very good, because the zombies are usually weak, so the game gets really easy and boring after. Although I hope they keep these attacks in balance, or else they'd overwhelm us humans, thus making the game extra hard. Keep the suggestions up, you rock! Oh, and where were you... -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Equalizer |
Posted: November 01, 2006 12:27 pm
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Last hope of Mankind Group: Old BB:S Betatesters Posts: 633 Joined: February 12, 2005 |
There already is a knock-back effect. Use the Axe and you'll understand. The other suggestions... well, I personally have no opinion on them.
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rosend1990 |
Posted: November 01, 2006 04:42 pm
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Only an Axe man! We want weapon impact for more cooler and realistic game man, if you know what I mean. Oh and I wish they fix that shoot and make the head of the zombie half by a weak gun thing its realy too... you know ,I have nothing to say . I know other guns that can take somebodies head of like uh...shotgun or magnum or maybe a minigun. This post has been edited by rosend1990 on November 01, 2006 04:49 pm -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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Security Corporate |
Posted: November 02, 2006 01:41 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Realism? Hah! Brainbread isn't supposed to be about realism as I've learned in my experiences in the forums. Also, hasn't this knockback issue been discussed several times before? It'd be a nice addition, but in the end, does it really matter? |
rosend1990 |
Posted: November 02, 2006 02:25 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Oh...I see -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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Fishfish458 |
Posted: December 08, 2006 01:08 am
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Rotten Meat Group: Members Posts: 4 Joined: December 07, 2006 |
i made my axe into a trout, funny to see knockback with it
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Security Corporate |
Posted: December 08, 2006 01:57 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
That would be a sight to see. Btw, don't bump old threads man. If it's over a month old, don't post in it. |
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iliketoblowzombieheadsoff |
Posted: December 08, 2006 03:06 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Lol, welcome Fish. No wonder you have that name.
Provide some screenshots for it if you don't mind. I wan't to see it! And, yes please listen to SC, posting on an inactive thread for 1 month is considered a bump. This post has been edited by iliketoblowzombieheadsoff on December 08, 2006 03:17 am -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
rosend1990 |
Posted: January 01, 2007 03:55 pm
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
I've been playing brainbread for 2 years now, and I was wondering if is there someone who will fix the zombie walk because, when the player jump to higher ground or platform the zombie will try to follow you even thou they cant reach the player, and they do the fast side step thingy, looking at it make me sick, sure its difficult to kill but I wish some one will fix that.
This post has been edited by rosend1990 on January 01, 2007 04:01 pm -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
mrmicky |
Posted: January 01, 2007 04:26 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Err, i dont think The Brainbread team are going to update BB anymore because of the upcoming release of BBS. I know what you mean it is pathetic but do what you should do and get off the ledge and fight like a man.
-------------------- Lightsaver the energy efficient Lightsabre |
iliketoblowzombieheadsoff |
Posted: January 02, 2007 02:21 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Not the BB team, but I WILL!
If I knew how to model and create my own entities.... -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
mallic |
Posted: January 02, 2007 06:36 am
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Penguin Overlord Group: BB:S Team Posts: 3099 Joined: June 08, 2006 |
yar
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rosend1990 |
Posted: January 02, 2007 07:23 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Yeah, and maybe the zombie will do that walk again at BB:Source. MAYBE NOT SURE NO IDEA...but it doesnt hurt to wait for the updates for BB:Source. This post has been edited by rosend1990 on January 02, 2007 07:24 am -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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