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Mapster |
Posted: June 09, 2008 11:07 am
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Experienced Killer Group: Members Posts: 62 Joined: June 09, 2008 |
First of all i would like to introduce myself if it's appropriate here (sorry if it's not) My nickname is Mapster and i have been mapping since counter-strike 1.6 was released by Valve YEARS ago. I am 16 and am currently going to tech here in New Zealand learning the Food preparation and culinary arts (chef course) which i am enjoying but has no use here on the BB:S forum unless people enjoy the recipes which i may end up posting.
It's been a while since i first noticed the BB:S development which was before the gameplay video on MODDB and got me excited to see yet another Zombie mod on the hl2 engine. Ever sine then i havn't seen an update after the preview and wondered why, not having many helpers does not help the Mod now does it? I am not trying to apply for a position as a map maker but i am willing to help people with their mapping questions in order to get more mappers into this mod and help it speed up the process. I currently have a forum and clan for mappers beginning to learn which i have text tutorials as well as video tutorials where I (video recorder) explain everything from start to finish from making your first room to making buttons; if anyone is interested, go to the forums and check it out. (It's roughly new but i am always on there checking for questions or replies. thewireframe.freeforums.org If you wish to check out some of my work, most of it is posted on the forums listed above but here are some pictures and links from other forums and web-sites. Zombie Master Orange (In the making) Zombiepanic.org , customfactor.com Portal Advanced Facility (beta release) hl2files.com Half-Life2 Hidden Lab hl2files.com Half-Life1: Natural Selection Floorbound richnet.tv Cheers, Mapster -------------------- |
bacon333 |
Posted: June 12, 2008 10:04 pm
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
I am finding your environments very boring.
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Mapster |
Posted: June 12, 2008 10:53 pm
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Experienced Killer Group: Members Posts: 62 Joined: June 09, 2008 |
All of my maps are based on gameplay not on looks. Orange is based on looks even though it's only using the measuring textures; I got heaps of people begging me to finish it so they can play it on the ZM server though.
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bacon333 |
Posted: June 13, 2008 12:52 am
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
No, it's all about looks AND gameplay.
This post has been edited by bacon333 on June 13, 2008 12:52 am |
Vox_Bloodstone |
Posted: June 13, 2008 01:05 am
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
bacon gee the guy a break would yae?, let him do what he wants with his maps -------------------- |
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Mapster |
Posted: June 13, 2008 01:10 am
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Experienced Killer Group: Members Posts: 62 Joined: June 09, 2008 |
Well yeah of course it is about looks as well, but if you have an extreamly good looking map but the gameplay sucks... theres no point in playing it is there?
Or if even the same way with the gameplay. That Floorbound map for NS was the most popular played map when it was released, even about a month after it was released everyone was still playing it because we were having a blast on it. It looks like nothing in that picture but it was the best NS map i ever made with looks and gameplay. although one of the teams had a huge advantage which i was gonig to fix but wasn't able to get around to it. -------------------- |
bacon333 |
Posted: June 13, 2008 02:00 am
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
Yeah, but I said it's about looks AND gameplay. You said that if it looks good, but the gameplay sucks, the no one will play it. However, if it looks like crap, but plays well, well, it still won't be a great map. They are both needed in moderation. Besides, NS was a HL1 mod. Doesn't necessarily have to look good. (People who still play HL1 games don't necessarily give a flying shit about graphics.) |
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Zombie Assassin |
Posted: June 13, 2008 02:14 am
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Last hope of Mankind Group: Members Posts: 645 Joined: October 02, 2006 |
I played NS, and I've never heard of that map. This post has been edited by Zombie Assassin on June 13, 2008 02:14 am |
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iliketoblowzombieheadsoff |
Posted: June 13, 2008 04:53 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Ok aside from Bacon's really mean feedback, I think these maps are nice. I'm just a player of games, not a critic... Actually, I'd happily give you a better comment right now but my brain's half asleep and ... well it's hard to think of stuff like that right now. Damn my tired self. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
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bacon333 |
Posted: June 13, 2008 05:41 am
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
Meh, a few days ago I criticized CS_Assault and its design decisions to hell. (The source re-make).
This post has been edited by bacon333 on June 13, 2008 05:42 am |
Zombie Assassin |
Posted: June 13, 2008 05:45 am
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Last hope of Mankind Group: Members Posts: 645 Joined: October 02, 2006 |
But that map rocks!!!
So, Mapster, just a question... Do you make maps with secret hiding spots??? |
Mapster |
Posted: June 13, 2008 11:14 am
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Experienced Killer Group: Members Posts: 62 Joined: June 09, 2008 |
Nah, i try and avoid those types of maps. I did put 2 secrets in one of my NS maps which was called co_mvm_hallway, but in the last version i released for it they were removed because people got annoyed at them since no one wouldn't tell them where they were.
I don't like any of the source remakes myself... too hard to see where anything is. -------------------- |
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bacon333 |
Posted: June 13, 2008 12:49 pm
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Elite zombie Butcher Group: Old BB:S team Posts: 1507 Joined: September 15, 2006 |
What |
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Smachine |
Posted: June 13, 2008 04:06 pm
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Last hope of Mankind Group: Old BB:S team Posts: 665 Joined: June 24, 2007 |
I think he means that its hard to spot enemy's in those new maps which I agree and its the reason I prefer hl1 over hl2 a lot, also hl1 can have good looking graphics they just don't really look all that shine and stuff, but you can make hl1 look stunning condition zero and a few mods for hl1 are excellent examples of nice graphic imo. Your maps are pretty cool, but as bacon said they lack soul so to say, why you waste time on tutorials for hammer editor (where theres already a ton out there) and not apply yourself, we are really only taking people with experience so I doubt anyone who watches tutorials of yours will do for use (if that is what you meant by this post because I find it kinda funny to support mod like that also not very effective) This post has been edited by Smachine on June 13, 2008 05:05 pm -------------------- Reality is for those who lack imagination!
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Mapster |
Posted: June 14, 2008 07:51 am
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Experienced Killer Group: Members Posts: 62 Joined: June 09, 2008 |
So far your making one hell of an impression for a developer... so much negativity. -------------------- |
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