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mrmicky |
Posted: August 03, 2007 06:24 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
can you tell me exacley what you will be looking for e.g. Making new skins, New maps?
-------------------- Lightsaver the energy efficient Lightsabre |
DavidRoxZoRs |
Posted: August 07, 2007 06:58 am
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Doom Trooper Group: Members Posts: 1189 Joined: December 18, 2004 |
I would do it but unfortunatly im to busy with marine corp stuff. Im still in South Carolina anyways. soryy
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Neiko |
Posted: August 07, 2007 01:09 pm
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Just do whatever you can, and then show it to us. -------------------- |
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rosend1990 |
Posted: December 27, 2007 08:51 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Here it is. Its been a while since I abbandon this project, and its still not finish. I cant get the zombies to fall off body parts when they get hit because, this is not a copy of BrainBread SDK ,and Im having trouble making some new weapons and those skills and stuff, just look at the picture, there's no skills in it. I borrow some models and try it on. I added some more zombie slots and some more NPCs like a new security guard, so there's a male and female guards and a fat guy named otis, and some swats , marines(old), and some policemen(I got no models for this one) and special agents(got no models for this one too). Im still making progress, and maybe I'll upload some videos so you all can see, oh and I almost forgot, I put on some running zombies for testing. -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
iliketoblowzombieheadsoff |
Posted: December 27, 2007 09:40 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Jaw-dropping
While we wait for BB:S, this should come in use. You are good at this, Rosend, I seriously swear. Great job, I'm really liking the zombie models and the added NPCs. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
_RC |
Posted: December 27, 2007 07:08 pm
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Zombie Hunter Group: Old BB:S team Posts: 133 Joined: October 15, 2007 |
i dont like what u r doing rosend. zombies should not have emotions (your zombie has a angry face..) and RUNNING ZOMBIES? i hate running zombies!
at topic: a new version of the old brainbread would be very cool. maybe i could help you with props, textures, maps if you can find a coder. |
KeRnKrAfT |
Posted: December 27, 2007 11:07 pm
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Zombie Hunter Group: Members Posts: 146 Joined: May 20, 2007 |
Right. More slots for npc models and zombies would be absolute great. I don't mind some runners, if the majority of them brain eaters still walks slowly. I'm looking forward to more stuff coming from you, exellent work. -------------------- |
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rosend1990 |
Posted: December 28, 2007 06:57 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
I know you all been tired of seeing the security guards shooting bullets forever so I added some new features like when the guards shoot 17 bullets, it runs for cover and reloads his gun, and ofcourse the security guard are armed with beretta , magnum and...? I have no more Ideas of equipment. I only have limited amount of weapon models, Im no modeller.
-------------------- Hidden somewhere in the depths of Ironoak Sewers. |
SDWBOSS |
Posted: December 28, 2007 03:13 pm
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Elite zombie Butcher Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
Map a couple of maps with storylines, and then someone else can add to the project, and soon you'll have enough new content to put ont he brainbread site as a patch
I'm terrible at everything technical, apart from mapping, and then onyl really good in Source SD :/ -------------------- |
rosend1990 |
Posted: December 31, 2007 04:09 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
OK, so far so good...
NPC ALLY: Security1 Security2(Fat Guy) Security3 Security4(Fat Guy) Soldier1(removing grenades) Soldier2(removing grenades) Swat(removing grenades) ZOMBIES: zombie1 zombie2 zombie3 zombie4 zombie5 zombie6 zombie7 zombie8 zombie9 Fat guy security guards are armed with magnum. IN PROGRESS: Snipers zombie can follow you on high places(anti campers) zombie can swim long range weapons melee weapons Im doing the best I can. This post has been edited by rosend1990 on December 31, 2007 04:12 am -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
iliketoblowzombieheadsoff |
Posted: December 31, 2007 04:30 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Wow, you're the only one working on it?
Get some dudes to help ya. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
rosend1990 |
Posted: December 31, 2007 07:29 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
No guts, no glory. Ok im just kidding, I think I'll find some couple of pals here how could help me. By the way, here some ingame screen shot. Too bad about some models, I only got 6 zombie.mdl. This post has been edited by rosend1990 on December 31, 2007 07:33 am -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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rosend1990 |
Posted: January 03, 2008 04:37 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
I think I got a better Idea, in this brainbread mod you can design your own custom zombie whether it run or walk or has a life over 1000 like a boss monster, you decide. you can choose your own zombie.mdl if you want, just create one(if your a modeller you'll make a lot of it). If your map's theme is a science lab, then make a zombiescientist.mdl or if your a map's theme is a city, then make a zombiecitizen.mdl or a soldierzombie if you want, or a zombiechildren.You can even make a RESIDENT EVIL GAME out of it. Make Hunters and creepycrawly and stuff ,like I said its the mapper/modellers choice. thanks to arrangemod SDK, its possible!
This post has been edited by rosend1990 on January 03, 2008 07:24 am -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
Vox_Bloodstone |
Posted: January 03, 2008 09:40 pm
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Zombie Hunter Group: Members Posts: 166 Joined: April 09, 2007 |
rosend1990 if you need help with skins or model's/rigging, i cna help inb that department , i've recently just rigged the CSCZ Hands & Arms to the BB USP Animations
So what do you need and ill help out, i was going to make my own pack but i can scrap that and help out here -------------------- |
rosend1990 |
Posted: January 04, 2008 05:44 am
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Zombie Hunter Group: Members Posts: 156 Joined: February 24, 2006 |
Thank pal! Any way, here's what I've done so far, please check: http://www.youtube.com/v/kpXcoVwYT-E Im using Arrangemod SDK for better effects -------------------- Hidden somewhere in the depths of Ironoak Sewers. |
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