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mrmicky |
Posted: November 03, 2006 11:49 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Going to make a map called bb_slaughter gona basicly be a massive building with lots of zombies outside alot liek nighthouse but much bigger and less detailed...
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Security Corporate |
Posted: November 04, 2006 07:02 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Nighthouse was already less detailed. If anything, put more detail into it man! And make it so the zombies are practically pouring in to all possible entries, making the players fall back more and more until they are cornered. This post has been edited by Security Corporate on November 04, 2006 07:03 am |
Neiko |
Posted: November 04, 2006 07:42 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Yea, you kinda need to make walls for the zombies so players don't lag out =p. It's a bad idea to fit the zombie limit into a screen. (You lag quite a lot to be honest...)
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mrmicky |
Posted: November 04, 2006 01:01 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
well im not good with making detailed maps i liek to make big less detailed maps with plain walls and flooring but make it an actually good map now if someone here is a good detailer ill send them the unfinished map if they want it!
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mrmicky |
Posted: November 04, 2006 01:25 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
neiko u map dont you? once i have the basic outline for the map can you detail it!
ill put the entitiy's in ect all you need to do is add some decent textures ect to it and edit what u want u feel up to it? -------------------- Lightsaver the energy efficient Lightsabre |
Neiko |
Posted: November 04, 2006 07:22 pm
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Sure, it'll give me something to do while I procastinate on my ZPS map =/. -------------------- |
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mrmicky |
Posted: November 04, 2006 08:16 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
dude im very sorry but i have had problems at home... and cannot finish the map for you too have but i can quickly give you s rough idea a big building doors are broke! liek 50entity zombies outside and 4entity grunts just outside the doors... have fun if u wanna do it sorry for this ...
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Shoot_me |
Posted: November 06, 2006 10:37 pm
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
If no one minds... I got an idea for a map:
-------------------- Still mapping away!! |
Neiko |
Posted: November 07, 2006 01:34 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
I can't tell what your idea is... D:
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Shoot_me |
Posted: November 07, 2006 02:54 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
One building, 3 entry points, zombies start outside.
If zombies overtake an entry point, they start to spawn inside. If they overtake the ammo zones, they start spawning in a control room, if they overtake the catwalks, they start spawning on the roof. LMS style. -------------------- Still mapping away!! |
Security Corporate |
Posted: November 07, 2006 03:25 am
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Gore God of Massacre Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 |
Now that sounds really cool. Maybe make the doors just a bit wider than usual so the zombies don't get clumped up and get stuck in front of it. So far I cant tell it's a building, but what's that metal thing to the left? |
Shoot_me |
Posted: November 07, 2006 03:56 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
Bloody garage door. One that you probably don't want opening on you.
-------------------- Still mapping away!! |
Neiko |
Posted: November 07, 2006 04:17 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
mmm. I once thought about doing this, but none of my maps seemed worthy of it... A room with a button on one end, zombies in it, and a doorway on the opposite side of the button. Insta Gib all the zombies (By the roof falling down at x amount of speed of course), while you "attempt" to live. But not that it matters though, you just respawn.
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Shoot_me |
Posted: November 07, 2006 05:31 am
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Last hope of Mankind Group: Members Posts: 592 Joined: December 29, 2004 |
scary thought... it might be compile-able tonight.
-------------------- Still mapping away!! |
mrmicky |
Posted: November 07, 2006 02:59 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
sounds nice i got hl2 now so im waiting for bbs but ill still play this bb map when its done!
-------------------- Lightsaver the energy efficient Lightsabre |