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The Maddog |
Posted: February 16, 2011 03:30 am
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Zombie Hunter Group: Members Posts: 103 Joined: February 13, 2011 |
The 1st build or milestone will be aimed at getting the mod in a working stable order with an experience point and stats system aswell as a guns with bots ofcourse. Without stats + bots it isn't brainbread.
After our 1st milestone (yet to be discussed) we will aim for our 2nd milestone which will be based on gameplay and all that crap we need to discuss as a team. -------------------- |
iliketoblowzombieheadsoff |
Posted: February 16, 2011 05:37 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Sounds like lots of work....
Until then, we're going to be brainstorming ideas and such for the future of BB:S. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
The Maddog |
Posted: February 16, 2011 11:40 am
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Zombie Hunter Group: Members Posts: 103 Joined: February 13, 2011 |
Please feel free, we need all the suggestions we can get... Lets get the community involved in this.
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mrmicky |
Posted: February 16, 2011 12:49 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Maps
I think the maps people play on are vital to how much they enjoy the game. I'm not sure on the design for BB:S as I have little info, however the Objectives gamemode is amazing. It's what keeps people playing these source based games. New releases of maps that require you to go from A to B then kill Fred at C etc. Maps should range extremly, from fighting hordes in the streets of huge Cities, to fighting them in a abandoned shack in the middle of nowhere. But every map must have this unique feel to it. In my opinion Lighting and Sound effects are the two greatest producers of great horror gameplay. Does the source engine support, flickering lights & creepy ambient sounds? Points I'd like the opinion of Devs and Veterans of this forum on this. Brainbread had a system of levelling up and gaining points to spend. If any of you have played CSS / Gmod which I'm sure you may have they use systems (on some servers) that activate on event. For example, round end on CSS we all get a menu to spend anything we gained last game (this is for some zombie mods etc). If the team do go with a point based gameplay system, then that could be something worth looking into make it a serverside based storage system that will just pop up when you level and store the information server side. I think much like in Garrys Mod the points could also rack up on this basis. Time Played (on specific server) > Amount of kills / Objectives. This enables a more amateur friendly style of play that helps in some games. Edit: One thing about the source engine is tons of ragdolls = major lag, I know L4D managed to remedee this somehow, will BBS be able to do something simmilar to enable players with worse computers the ability to play well? This post has been edited by mrmicky on February 16, 2011 12:50 pm -------------------- Lightsaver the energy efficient Lightsabre |
mallic |
Posted: February 24, 2011 06:17 am
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Penguin Overlord Group: BB:S Team Posts: 3099 Joined: June 08, 2006 |
I agree with micky on the points score. Just keep in mind, that unless we do a main data server, like the original bbs, points will only save via 1 server at a time and all servers will not share the same xp.
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Neiko |
Posted: February 24, 2011 12:12 pm
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
At the mapping question, source allows flashing lights and ambient sounds.
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StrelokDude |
Posted: April 23, 2011 11:41 pm
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Rotten Meat Group: Members Posts: 3 Joined: February 20, 2011 |
I have a idea for a new game mode.
Scavenging. There is one main base where everyone spawns and you need resources to run the base. Hunger should be added. You start out with enough resources to get more resources throughout the map. There is a rare source of gasoline, and the amount of resource on the map is limited. Once you collect enough gasoline, you can take it back to base and put it in one area and you change maps. |
Neiko |
Posted: April 24, 2011 08:55 am
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
We have something like that in mind. =) -------------------- |
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FirehawkBBs |
Posted: April 24, 2011 04:25 pm
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Real zombie Nemesis Group: BB:S Team Posts: 327 Joined: February 09, 2011 |
yes we do, BUT it will have an other name for it -------------------- IronOakStudios deserves a new forum :) |
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Neiko |
Posted: April 24, 2011 10:29 pm
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Uberzernichter Group: BB:S Team Posts: 905 Joined: January 17, 2006 |
Hence the lack of details I gave. -------------------- |
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FirehawkBBs |
Posted: April 24, 2011 11:01 pm
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Real zombie Nemesis Group: BB:S Team Posts: 327 Joined: February 09, 2011 |
no one knows that that there will be a mode like that. You can only find that news in this topic now , a shame no-one is active on this dorum This post has been edited by FirehawkBBs on April 24, 2011 11:03 pm -------------------- IronOakStudios deserves a new forum :) |
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mrmicky |
Posted: April 24, 2011 11:47 pm
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
Except me!
14 hours of work, first thing I did when I took cloths off. IronOak -------------------- Lightsaver the energy efficient Lightsabre |
Alpha |
Posted: April 25, 2011 11:07 am
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Just another Survivor Group: Members Posts: 47 Joined: November 25, 2004 |
N-no way...BB:Source is....is actually being made?!
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT *explodes* |
mrmicky |
Posted: April 25, 2011 11:55 am
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The Pwnerer Group: BB:S Team Posts: 1397 Joined: September 15, 2006 |
*Puts Alpha back together* Myess -------------------- Lightsaver the energy efficient Lightsabre |
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