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pradella |
Posted: November 30, 2004 11:29 am
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Rotten Meat Group: Members Posts: 6 Joined: November 13, 2004 |
where do i get the textures for Brainbread? there are only 2 wads in the folder, and they are decals and cached. The only other textures i can think of are the ones from PE, but there are like no textures in those files either for some reason. What textures can i use?
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MadMax_FMM |
Posted: November 30, 2004 12:05 pm
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Overlord! Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 |
There will be a wad in the next patches. At the moment the textures have been compiled into the bsp.
-------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
BoondockSaint |
Posted: November 30, 2004 06:55 pm
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Real zombie Nemesis Group: BB Betatesters Posts: 374 Joined: October 18, 2004 |
I'm glad you're letting us use them, the textures are awesome . -------------------- Email/MSN:NinjaWaffle@gmail.com
AIM:"I IS TEH MOOSE" |
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pradella |
Posted: December 01, 2004 06:49 am
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Rotten Meat Group: Members Posts: 6 Joined: November 13, 2004 |
yeh and i want to make a map and i have to use textures from other games damnit. BTW, what entity do i use to place the allied soldiers in a map?
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koostis |
Posted: December 01, 2004 07:32 am
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Zombie Hunter Group: Members Posts: 122 Joined: October 19, 2004 |
well, i think u can spawn ally soldiers by "monster_hgrunt" or "monster_hgrunt_ally" ..
-------------------- BRAINBREAD IS GOING TO BE THE WALK OF YOUR UNTIL-NOW WORTHLESS LIFE
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pradella |
Posted: December 01, 2004 08:29 am
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Rotten Meat Group: Members Posts: 6 Joined: November 13, 2004 |
how do i get zombies to walk to a point when they spawn?
currently they spawn behind this hill, and i want to place a waypoint of some sort so that when they spawn they will walk over the hill to the point (in the main base). im not sure which entity to use. |