[ Resend Validation Email ] | |
Welcome Guest [ Log In · Register ] |
TheSecondOne |
Posted: December 20, 2004 10:27 pm
|
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
I've been thinking these for a quite somewhile now, feel free to post additions and suggestions.
The Clans aren't playing against eachothers like normally. Clans play maps in turns, Clan A plays bb_heavengate, then Clan B. Map switches and first Clan A plays, then Clan B. The total amount of BB's (scores) will be calculated and which one gets a higher total score, wins. (Yes I know it takes time, but got a better idea?) Round time will be between 10 and 15 minutes, this must be decided BEFORE the match begins. Both Clans must play the same time. Maps will be official (slaywatch, heavensgate, carnage) but if really needed. also custom maps will be possible to play. ----- Scores are measured in BB's, 1 kill equals 1 BB. Every level gained means 2 BB's. Every death times ten will be reduced from the total BB in the end. Making the missions (Get case, handle fred, escape) will get your Clan 100 more BB's in the total BB, BUT ESCAPING BEFORE THE TIMELIMIT ENDS WILL CAUSE THE ROUND TO END, SO I ADVISE YOU WILL ESCAPE JUST BEFORE THE TIMELIMIT ENDS Example: I have 75 kills, 4 deaths and my level is 29 75-(4*10)+(29*2)=93 BB's every member's bb's added up, then: score*10/time in seconds. so every member had 100 BB's, 5 man team, 500 BB's. they finnished in 5 minutes. 500 * 10 = 5000 / 300 = 16.7 BB's. that would limit the high number of BB's that will be the final score (never saw a 200+ cs score) and would still have a significant effect on the score. scores are rounded to 1 decimal. I hope you guys like the idea Rules copyright 2004-2005 TheSecondOne and TSS -------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
Evil Gn0me |
Posted: December 20, 2004 11:01 pm
|
Experienced Killer Group: Members Posts: 67 Joined: December 01, 2004 |
Wow, cheers for the great ideas mate.
I hope other clans read this topic and post their suggestions how to get matching better. - Cheers -------------------- |
TSS |
Posted: December 20, 2004 11:10 pm
|
Last hope of Mankind Group: Members Posts: 699 Joined: November 03, 2004 |
i think, you need to take the timelimit into account.
escaping fast is a feat in itself. so count in the time left as extra score or something. otherwise, great idea indeed |
TheSecondOne |
Posted: December 20, 2004 11:12 pm
|
||
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
Mate, I already thought about it.. If a quick escape gives you a shitload of points, all the rounds will just turn into a fast escapes and so you can wipe your ass with the 15minute timelimit if everybody plays the map through in 20 seconds -------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
||
TSS |
Posted: December 20, 2004 11:36 pm
|
Last hope of Mankind Group: Members Posts: 699 Joined: November 03, 2004 |
that depends.
it shouldnt give too much points but not too little either. then clans need to think when the perfect time would be to escape with the kills ya have. if going within a minute gives you 50 points, and going within 3 gives ya 40, but, you can kill 20 more zombies in that time, people will stay the 3 minutes. its all about balance. and these scoring systems arent made in 5 minutes alone, i cant finish the game within 10 minutes. sometimes not at all. and im not a bad shot so it wont end within 20 seconds. |
Grey Snake |
Posted: December 20, 2004 11:46 pm
|
Clean up Crew Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 |
I would have my clan play... but I shut the clan down.
-------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
TheSecondOne |
Posted: December 20, 2004 11:50 pm
|
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
Yeah well TSS, add me to your msn (jekku666@hotmail.com) and we'll discuss about this thing, maybe we can make working rules for the scoresystem
-------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
Mac |
Posted: December 21, 2004 01:30 am
|
Zombie Hunter Group: Members Posts: 265 Joined: December 16, 2004 |
Will there be some sort of official "BB Match Server" for this purpose? Because many servers have differant settings .. you should come up with a server.cfg file that the match server can use to standardize its settings ..
-------------------- Ex-Admin of |A.B.C.|'s Super Hard BB Server
|
UndeadDuck |
Posted: December 21, 2004 04:07 am
|
Real zombie Nemesis Group: Old BB:S Betatesters Posts: 322 Joined: December 04, 2004 |
Deffendtly would work. Though out right competion with both teams on the sever is something that couldn't be beat. Your idea has its advantages though, mainly becuse BB can only truely sustain 8 players.
-------------------- |
Nekrotzar |
Posted: December 21, 2004 01:42 pm
|
Zombie Hunter Group: Members Posts: 161 Joined: October 30, 2004 |
You could use a multiplicator for the leftover time bonus instead of awarding extra points. So if one clan would end the round at exactly 16min and the other at 8min the first clans score would be multiplied with 1 and the second clans score with 2, because they only had half the time to score.
The formula is simple: (score)*(Round Limit/time used) For example: 1st clan: 120*(16min/13min)= 148 (rounded up) 2nd clan: 86*(16min/7min)= 197 |
TheSecondOne |
Posted: December 21, 2004 02:14 pm
|
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
I like that idea, thanks i'll think about that
-------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
smurfy |
Posted: December 21, 2004 03:03 pm
|
||
Last hope of Mankind Group: BB Betatesters Posts: 702 Joined: October 18, 2004 |
no clanmatches |
||
TheSecondOne |
Posted: December 21, 2004 03:58 pm
|
||||
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
Hiljaa munapää -------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
||||
TSS |
Posted: December 21, 2004 08:22 pm
|
Last hope of Mankind Group: Members Posts: 699 Joined: November 03, 2004 |
how about combining 2 systems?
Example: I have 75 kills, 4 deaths and my level is 29 75-(4*10)+(29*2)=93 BB's every member's bb's added up, then: score*10/time in seconds. so every member had 100 BB's, 5 man team, 500 BB's. they finnished in 5 minutes. 500 * 10 = 5000 / 300 = 16.7 BB's. that would limit the high number of BB's that will be the final score (never saw a 200+ cs score) and would still have a significant effect on the score. scores are rounded to 1 decimal. |
TheSecondOne |
Posted: December 21, 2004 08:56 pm
|
||
Real zombie Nemesis Group: Members Posts: 321 Joined: December 14, 2004 |
I like that, lets make this "official"... Requesting pinning down this topic -------------------- I am the past, Future
I've been chosen You think it's over But I'm ready to go I am what you fear I've been chosen The world as you know it just died It's the end of all time *Heavensgate* |
||