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Shotgun |
Posted: December 31, 2004 05:03 am
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Zombie Hunter Group: Members Posts: 196 Joined: December 09, 2004 |
Yeah the standard compiler can do the job, but it doesn't do it well. There are some problems with the standard compiler and the tools fix them. Many of the tools help to debug a map, but there are also tools that allow you to do more than what would be if you used the standard tools. For instance hlfix adresses some of the problems with the standard compiler: # Tesselating non-planar faces Faces that do not lie entirely in one plane are decomposed into planar polygons which approximate the intended surface. # Decomposing non-convex solids A convex brush has all it's edges "pointing" outward. Non-convex brushes are cut into convex pieces. # Uniting coplanar faces The .map compile tools do not allow a brush to have multiple faces in the same plane. Any such faces are joined together by hlfix and a warning is given if they have different texture information. Another example is a really nice feature that I use a lot, you can set the number of radiosity bounces. What it does is it makes shadows less harsh and helps light up dark maps more naturally. You said that " Yes, Nem's uses 1 less process, it doesnt have to run VHE, but the speed of the compiler is the same, that was my point before " It's not faster just because it uses one process, its faster because running the compiler through VHE adds a lot of extra overhead from running through an unecessary windows program, running a dos batch file has much less overhead. Then you say, "The extra programs you talk about do not add anything to a map from what i know." which makes it quite obvious that you haven't used the extra features, or know what they do, so why do you insist on talking about them? I actually stated how they added to the process of creating a map. If you know why Nem's tools is the same as the standard compiler, you should provide some specific examples on how exactly the tools do not make a difference, instead of just stating you assume they just debug, and besides, debugging a map is a large part of creating a new map! Now this thread has gone completely off the original topic of it being "Immoral's mapping guide and FAQ's," this is partly my fault and I apologize. If you have any thing else to discuss about the topic of using Nem's batch compiler, I suggest you private message me. I'm no longer going to post in this thread. -------------------- |
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reinhardt |
Posted: December 31, 2004 05:30 am
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Zombie Hunter Group: Members Posts: 130 Joined: December 04, 2004 |
All very valid points. I havent used the extra features cos i cant run Nems on the PC i make maps on. But from mappers that use Nems they told me the extra tools are for debugging, as you confirmed in your reply.
I find a good map has minimal errors, its best to compile often to debug a map so i do not feel it necessary to want extra debugging tools. Personal preference, but it works for me. And thats all it comes down to. I make maps and probably compile alot more than mappers who use the debugging tools of Nems. But i get there in the end. And so do the others, nuff said. -------------------- Projects bb_nighthouse (beta) lms_nighthouse (alpha) |
Immoral Sniper |
Posted: January 01, 2005 05:54 pm
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The force is strong in me Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 |
This isn't a place to be having a debate over which is better.
If you guys want to coninue this discussion, make a thread for it. -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
coldwar |
Posted: January 15, 2005 01:58 am
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Last hope of Mankind Group: BB Betatesters Posts: 725 Joined: November 08, 2004 |
Shut up
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Blue Summer |
Posted: April 30, 2005 10:28 am
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Firefox Group: Members Posts: 1630 Joined: December 10, 2004 |
Where can i download the fgd from?
-------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
JesusFoo |
Posted: April 30, 2005 04:02 pm
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Zombie Hunter Group: Members Posts: 263 Joined: March 20, 2005 |
-------------------- Contributions:: bb_thecrash |
Blue Summer |
Posted: April 30, 2005 05:00 pm
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Firefox Group: Members Posts: 1630 Joined: December 10, 2004 |
I can't dl that only copy and paste it into something:S
no worrys: Set it up as an fgd. This post has been edited by Blue Summer on April 30, 2005 05:07 pm -------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
hecticfool |
Posted: July 25, 2005 06:56 pm
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Rotten Meat Group: Members Posts: 1 Joined: July 25, 2005 |
does any1 no how to make the g-man model/map? |
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_CiviliaN^SoldieR_ |
Posted: July 25, 2005 08:38 pm
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civilized d00d Group: Moderators Posts: 3250 Joined: November 01, 2004 |
IF YOU HAVE A QUESTION, PUT IT IN QUESTIONS / FRAGEN.
LOCKED. -------------------- |