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jonnyboy0719 |
Posted: March 28, 2012 12:29 pm
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BB:S Team lead Group: BB:S Team Posts: 63 Joined: February 13, 2011 |
A lot have happend this recent month and we are currently working the hardest we can to make it good as possible.
Since maddog left team lead I went into charge. And BBS is going smoothly forward; and we currently also have a good base code that I made and some cool looking maps. Some progress will be shown on the bbs mod page now on saturday [31 March, 2012]. We will also upload 3 music pieces that Chris "Likai" Kelly made, our music composer. Also note that all old bbs news, pictures and the video will be deleted (on the moddb page). The reason why is that we don't have those materials available, and we don't want to show anything that aint ours. Also, here is our list of needed members: Coder Lead Level Designer Character Modeler Texture Artist This post has been edited by jonnyboy0719 on March 30, 2012 12:11 pm -------------------- I visit Ironoak Forums time to time.
My Steam: http://steamcommunity.com/id/jonnyboy0719 |
PrivateSnowball |
Posted: March 30, 2012 05:23 am
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Rotten Meat Group: Members Posts: 1 Joined: March 30, 2012 |
Hi, I'm new here. I have some experience mapping with Source and Goldsource, and really enjoyed the original BrainBread.
Could you describe the position of level designer? It sounds like something I could do, however, I'm not sure what exactly you would ask of a level designer. |
jonnyboy0719 |
Posted: March 30, 2012 12:08 pm
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BB:S Team lead Group: BB:S Team Posts: 63 Joined: February 13, 2011 |
It means that you need to make maps for the mod. You get an assignment and a deadline. Like example:
something like that, but more formal. And to apply, we need to see some of your own work. If you want to contact me about Level Designer/Mapper, please add me on steam (check my sig). Cheers, Jonny This post has been edited by jonnyboy0719 on March 30, 2012 12:08 pm -------------------- I visit Ironoak Forums time to time.
My Steam: http://steamcommunity.com/id/jonnyboy0719 |
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jonnyboy0719 |
Posted: March 31, 2012 09:23 am
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BB:S Team lead Group: BB:S Team Posts: 63 Joined: February 13, 2011 |
Quick Announce
-------------------------------------- In a few hours 16:30 GMT+1 we will post our stuff on the mod page. Be sure to look on it -------------------- I visit Ironoak Forums time to time.
My Steam: http://steamcommunity.com/id/jonnyboy0719 |
iliketoblowzombieheadsoff |
Posted: April 10, 2012 08:20 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
Ashamed to look at this now..... but, I checked it out anyway.
You guys are doing a mighty fine job! The music, oh.... the music!! Excellent. You guys need to keep up the great work. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Bustah |
Posted: July 13, 2012 06:48 am
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Rotten Meat Group: Members Posts: 3 Joined: July 13, 2012 |
Could you also give me an example of how far on C++ a guy needs to be? Like, post as a code some lines that were wrote.
-------------------- "Fuck that shit" - Yao Ming
"Fuck my life" - Saints Row Protagonist "The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels" - Max Payne "There are no happy endings" - Max Payne "Mundus vult decipi, ergo decipiatur" - Petronius God bless the videogames. And the memes. |
jonnyboy0719 |
Posted: July 17, 2012 08:35 pm
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BB:S Team lead Group: BB:S Team Posts: 63 Joined: February 13, 2011 |
You have at least know how to code C++ and understand it (I'm learning it atm). Here is a sample of a code how a weapon code can look like:
To see the whole HL2/HL2MP code, download Source SDK. make a mod (from scratch with Engine 2006), then you can see how the stuff can be done. -------------------- I visit Ironoak Forums time to time.
My Steam: http://steamcommunity.com/id/jonnyboy0719 |
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Bustah |
Posted: July 21, 2012 07:32 am
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Rotten Meat Group: Members Posts: 3 Joined: July 13, 2012 |
Shit. I Guess my "Hello world, I'am a C++ program" skill isn't nowhere close to this. I'll stick with being a beta tester (It's me, Gian) then.
-------------------- "Fuck that shit" - Yao Ming
"Fuck my life" - Saints Row Protagonist "The past is a gaping hole. You try to run from it, but the more you run, the deeper it grows behind you, its edges yawning at your heels" - Max Payne "There are no happy endings" - Max Payne "Mundus vult decipi, ergo decipiatur" - Petronius God bless the videogames. And the memes. |
jonnyboy0719 |
Posted: July 25, 2012 07:12 am
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BB:S Team lead Group: BB:S Team Posts: 63 Joined: February 13, 2011 |
heh, Well. Learning C++ ain't easy if you don't have a book xD! And I'm getting one, have learned the hard way so far
-------------------- I visit Ironoak Forums time to time.
My Steam: http://steamcommunity.com/id/jonnyboy0719 |