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SirKillsAlot |
Posted: June 09, 2006 10:07 pm
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Rotten Meat Group: Members Posts: 3 Joined: June 09, 2006 |
I am not new to the forums or Brain Bread. I have been playing it for a long tiem but never decided to sign up for the forums until now. One question I have is, what is the difference? Is there any new gameplay or is it just better effects and graphics?
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LCP |
Posted: June 09, 2006 10:40 pm
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Rotten Meat Group: Members Posts: 11 Joined: March 19, 2006 |
hey ive see you in counter-strike renember me
-------------------- HEY WHERE AM I!?
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Grumber |
Posted: June 09, 2006 11:52 pm
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Zombie Hunter Group: Members Posts: 295 Joined: October 23, 2004 |
new models, graphics, skins....
Everything new, but in anyway everething keeps old ^^ You know what i mean? Old concept, new workout!!! -------------------- |
SirKillsAlot |
Posted: June 10, 2006 12:26 am
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Rotten Meat Group: Members Posts: 3 Joined: June 09, 2006 |
Umm, maybe. I have joined alot of severs. I mainly hang out in the .BAD. Server. On topic: Hmm, oh well. I didn't expect anything mid numbing features. I will still play it because it is too damn fun and addictive. |
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iliketoblowzombieheadsoff |
Posted: June 10, 2006 07:33 am
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
I want a better graphics card for my comp, so I can play brainbread source with smooth graphics
Yes, this game is so fun and addicting!!! And btw, can you still decapitate the zombie??? -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Elite viking |
Posted: June 12, 2006 09:50 pm
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Veteran Lord Carnage Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 |
New and better looking weapons, new and better looking, and possible better playable maps, new and better looking zombies, although there will be fewer.
New and better sounds? |
^Ben |
Posted: June 12, 2006 10:25 pm
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Real zombie Nemesis Group: Members Posts: 364 Joined: February 05, 2006 |
Pretty much BB + 1, at the moment the testing version is rough around the edges but a month or two more polishing it will be BB on steroids
Some extra planned features we are going to have is much smarter zombies, so they can properly navigate complex areas without getting stuck. I also want to investigate this new context sensitive animation system they have put in EP1, so for example you could have zombies smashing in windows intime with animations or climbing cars etc. Of course we will have the upgrades that the Source engine has recently introduced like phong shading and HDR. -------------------- Left the BB:S Team.
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iliketoblowzombieheadsoff |
Posted: June 12, 2006 11:59 pm
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Ratatatatatatatatatatatattatatt Group: Members Posts: 4896 Joined: May 26, 2006 |
wow...
when i play this, i wont be laughing at zombies now. -------------------- Current game(s): Uh uh not updatin' this no mo
Looking forward to: Some shit Name Shortcut: Zombie, Isit, Bob(not recommended) |
Stone_The_Crows |
Posted: June 28, 2006 09:33 pm
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Just another Survivor Group: Members Posts: 38 Joined: June 27, 2006 |
Cool. I'm looking forward to this one. BB is a great game and the Source will be great if it's an facelift to the graphics and a bump up on the action.
-------------------- Always Outnumbered, Never Outgunned!
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Joey2cool |
Posted: July 01, 2006 11:06 pm
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Just another Survivor Group: Members Posts: 35 Joined: January 06, 2005 |
Can you guys remake the Mime, please? He rocks. -------------------- Root Beer.
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SNIPER-X |
Posted: July 02, 2006 03:06 am
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Real zombie Nemesis Group: Old BB:S team Posts: 368 Joined: February 18, 2006 |
Pant "Aka mime" has been remade for about 5-6 months now counting all the characters which were re-made and put ingame within the first month of development.
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SDWBOSS |
Posted: July 02, 2006 05:44 pm
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Elite zombie Butcher Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
I played brainbread a while back, but never bothered to reinstall after reformatting my hard drive.
It should be great - just look at the half life 2 zombies! Hopefully there will be some variety, as it can get tedious killing one or two models over and pver again. Perhaps there should be interesting ways to kll zombie e.g. using flaming gas like in ravenholme or electrocution -------------------- |
Joey2cool |
Posted: July 02, 2006 06:54 pm
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Just another Survivor Group: Members Posts: 35 Joined: January 06, 2005 |
Universal characters does get annoying, but it's easiest. The Dev's would be making thirteen seperate zombie models for each map!
-------------------- Root Beer.
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SDWBOSS |
Posted: July 02, 2006 07:10 pm
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Elite zombie Butcher Group: Old BB:S Betatesters Posts: 1407 Joined: June 30, 2006 |
ah-ha I hadn't thought of that lol. Each character would have to be skinned differently for different type of map? . Battlefield 2 managed it quite admirably, though I suspect the team don't quite have the resources of the BF2 team
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Joey2cool |
Posted: July 02, 2006 09:09 pm
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Just another Survivor Group: Members Posts: 35 Joined: January 06, 2005 |
Of course, they can be reskinned but it would still take more time to get the game out
-------------------- Root Beer.
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