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D34D H34D |
Posted: April 03, 2008 09:10 pm
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Rotten Meat Group: Members Posts: 1 Joined: April 03, 2008 |
I was working on this for another game before I got kicked from their forums...
http://img233.imageshack.us/my.php?image=backlot4dr3.jpg http://img233.imageshack.us/my.php?image=backlot2hu0.jpg http://img246.imageshack.us/my.php?image=backlot1ei4.jpg The physics/traps/spawns work perfectly, the idea was for (some) to fend off waves of Z's while (others) worked on deciphering the code on a keypad, while still (others) performed various tasks like protecting a generator. The person in charge of the Zombies would have to almost manually open the gate by breaking a func_physbox that barred the gate( this proved to be fun and challenging)...once open it would be up to the players to clear out the zombies and re-bar the gate with various physboxs strewn about, it was never tested on a server, but what I left off with exceeded my (and others) expectations. |
Chairman Wesker |
Posted: April 04, 2008 02:38 am
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Zombie Hunter Group: Members Posts: 221 Joined: January 27, 2008 |
This is a mostly Brain Bread forum, why is this map Zombie Master? I don't have aproblem with this map or that mod but this would at least be the wrong section, if not forums. |