[ Resend Validation Email ] | |
Welcome Guest [ Log In · Register ] |
Zpin |
Posted: September 16, 2004 04:49 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
Please report any bugs you've found in Public-Enemy version 1.4 here. I need a detailed description of how to reproduce the bug, or at least a description of what happend just before the bug appeared if you are unable to reproduce it. E.g. "PE crashes all the time" is _no_ bugreport, it's just a statement that may be true for your system.
Logfiles and console output may also be helpfull. Thanks for any report! -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
Einsteinb |
Posted: September 19, 2004 12:12 pm
|
Rotten Meat Group: Members Posts: 6 Joined: September 19, 2004 |
Alright, nice to see PE up and kicking still.
Now, on my older computer I get an error when using public enemy. While joining a server or creating one the game crashes with an illegal operation message. This seems to happen when the graphics load. I have tried the debugging options and then some (different resolutions, windowed mode, software mode). Once I did get as far as the graphics loaded. But it was for about 1.5 seconds and then it crashed. Here are the specifics of the illegal error message: HL caused an invalid page fault in module KERNEL32.DLL at 0187:bff7b9f5. Registers: EAX=07f8de73 CS=0187 EIP=bff7b9f5 EFLGS=00010202 EBX=0062ff68 SS=018f ESP=00530000 EBP=00530024 ECX=088390c1 DS=018f ESI=00000001 FS=5c67 EDX=00000001 ES=018f EDI=81d7ee6c GS=0000 Bytes at CS:EIP: 56 57 89 65 e8 75 04 33 c0 eb 54 85 c0 74 4b c7 Stack dump: 0062ff68 07f8de73 00000001 0062ff68 088390c1 0062d75c bffc05b4 bff79250 ffffffff 0062d76c bff7ce23 07f8de73 00000001 0883b9d7 07f8de73 0062d794 Here are the specifics of my system: Windows 98 512 mb RAM GeForce FX 5200 Pentium 4 2 GHz Avance AC97 Audio card I will have to try it on my new PC later today. Was a great mod back when I first tried it on my really old PC, laggy then though, hope it was fixed. |
Einsteinb |
Posted: September 19, 2004 12:14 pm
|
Rotten Meat Group: Members Posts: 6 Joined: September 19, 2004 |
Oh, yes, and I ran Dr. Watson and it spit this out.
The application overflowed its temporary memory area. Module Name: KERNEL32.DLL Description: Win32 Kernel core component Version: 4.10.2222 Product: Microsoft® Windows® Operating System Manufacturer: Microsoft Corporation Application Name: Hl.exe Description: Half-Life Launcher Version: 1, 1, 1, 1 Product: Half-Life Launcher Manufacturer: Valve |
Zpin |
Posted: September 19, 2004 12:28 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
Are you using steam? If not: I don't know if PE runs on non-steam HL.
- Can you play other mods? - Does it work when you rename liblist_nobots.gam to liblist.gam in the PE directory. - If it still crashes with all the PE specific options disabled (not only debug) then I don't think that PE causes the crash, because I made all the special stuff about PE optional. If everything fails try deleting the .cg files in penemy\addons - Last option: Reinstall PE using the full installer from this mirror -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
Einsteinb |
Posted: September 19, 2004 01:52 pm
|
Rotten Meat Group: Members Posts: 6 Joined: September 19, 2004 |
I tried that liblist renaming before I had to go. Didn't fix it. I will try that addon directory files deletion on monday.
All PE specific options disabled also did not seem to correct when I tried it earlier. Will have to try all 3 suggestions at once. But for now I will enjoy PE on my new computer. Already reinstalled twice. This is a PE specific problem however, I have tried other mods and they are running fine. I am running steam and not original half-life. |
Zpin |
Posted: September 19, 2004 02:01 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
Thats strange... you could also try deleting the fmod.dll. Make sure "cl_glow" and "r_detailtextures" are 0.
Also a logfile would be nice (type "log on" and start a game, the file will be in penemy\logs). -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
Einsteinb |
Posted: September 20, 2004 09:20 pm
|
Rotten Meat Group: Members Posts: 6 Joined: September 19, 2004 |
I tried the other suggestions, no luck. When I tried to create a log it came out as 0 bytes size and when I tried to open it in notepad (just a guess as to what program to use) it came out blank, despite even trying to use console commands to get recorded onto a log.
When I try to run HL after getting that error message (no restarting computer) I get the following message: HL caused an invalid page fault in module <unknown> at 0000:84064f40. Registers: EAX=83fc5a28 CS=0187 EIP=84064f40 EFLGS=00010202 EBX=00000000 SS=018f ESP=0062f980 EBP=0062fa18 ECX=0062f9c8 DS=018f ESI=83fc523c FS=565f EDX=00017ce4 ES=018f EDI=83ec6ef8 GS=0000 Bytes at CS:EIP: Stack dump: baadb4d8 0062f9c8 043f10b0 0248d444 00e70e80 80070057 baad10ae baad14b6 baaf9720 0248d448 00e70e80 00e70e80 00000000 0062fa18 0062fa1c 00000000 I will try to run all my other mods to see if any of them are also having problems, though I was able to run the specialists so far. EDIT: The other mods ALL work. This is definately a PE exclusive problem. Oh and public enemy works fine on my new computer, just want to get it working on the old one when my good comp isn't available. |
Zpin |
Posted: September 20, 2004 11:19 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
Then it's probably an incompatibility issue with windows 98... Please try this dll: http://www.ironoak.ch/PE/files/client.dll if it still doesn't work also set cl_fontsys to 0 (which only exists in this new dll).
You won't be able to join server with this dll, tho. -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
Red Wizard |
Posted: September 21, 2004 01:09 am
|
Just another Survivor Group: Members Posts: 34 Joined: May 06, 2003 |
As of late I've been having a problem on the #1 server (I haven't encountered the problem on the other servers yet) with massive FPS drops on the hacking maps (pe_bladerunner, pe_titanium, and pe_darksun). What's odd about it is that the fps drop only occurs on one area of the map, though the exact area can vary over playtime.
Whatever the cause is, as soon as I enter the area, my framerate drops to around 1-4 fps, making gameplay nearly impossible; however, after I leave the area things return to normal. The areas I have encountered the problem so far are as follows: pe_titanium - the snowy area by the snowside terminal, the Security Corps. spawn, the lower connecting hallway between the Syndacite spawn and the snowside terminal pe_bladerunner - both spawn points, both terminal areas, and the area between the Syndacite spawn and the two terminals pe_darksun - both terminal areas If I find anything else about the framerate drop or I encounter it in other areas, I'll report it here. |
Zpin |
Posted: September 21, 2004 01:45 am
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
I've only encountered it in bladerunner so far... I thought it's the rain/snow but if it also occurs in darksun then this idn't possible...
It could be the lens flare effect. I had to rewrite several parts of it an it was never testet in multiplayer before the release, so probably I've missed something. But it's strange that it only happens on pe_ maps well... I'll compare the differences in the gamerules between these two modes, probably I'll find something. Thanks for the report! -------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
MadMax_FMM |
Posted: September 21, 2004 03:13 am
|
Overlord! Group: IronOak Leaders Posts: 1337 Joined: July 14, 2002 |
Because we use nearly the same maps as in other pe-versions it could not be the map itself. I think it has something to do with the code. I´ve checked all the maps and r_speeds, textures & brushwork are not corrupted in any of them.
-------------------- >> "Sie bildeten junge Männer aus Bomben auf ihre Häuser zu werfen; aber sie verboten ihnen das Wort FUCK auf ihre Maschinen zu schreiben... weil es obszön ist. - FREI ZITIERT NACH F.F.COPPOLAS APOCALYPSE NOW" <<
Leader Staff - IronOak Studios: "PERSONAL ONLINE PORTFOLIO" http://www.ironoak.ch/MM "PE - THE DARK FUTURE" http://www.ironoak.ch/PE "BRAINBREAD - MUNDUS VULT DECIPI" http://www.ironoak.ch/BB |
Einsteinb |
Posted: September 21, 2004 12:04 pm
|
Rotten Meat Group: Members Posts: 6 Joined: September 19, 2004 |
Alright, I tried all the possible solutions at once to no resolve.
Oh, and I managed to get a log when I tried all the suggestions: L 09/21/2004 - 06:46:26: Log file started (file "logs\L0921001.log") (game "penemy") (version "47/1.1.2.0/2.0.0.0/2834") L 09/21/2004 - 06:46:26: Loading map "db_cybercon" L 09/21/2004 - 06:46:26: Server cvars start L 09/21/2004 - 06:46:26: Server cvar "allow_spectators" = "1.0" L 09/21/2004 - 06:46:26: Server cvar "coop" = "0" L 09/21/2004 - 06:46:26: Server cvar "deathmatch" = "1" L 09/21/2004 - 06:46:26: Server cvar "decalfrequency" = "30" L 09/21/2004 - 06:46:26: Server cvar "edgefriction" = "2" L 09/21/2004 - 06:46:26: Server cvar "max_queries_sec" = "3.0" L 09/21/2004 - 06:46:26: Server cvar "max_queries_sec_global" = "30" L 09/21/2004 - 06:46:26: Server cvar "max_queries_window" = "60" L 09/21/2004 - 06:46:26: Server cvar "mp_allowmonsters" = "0" L 09/21/2004 - 06:46:26: Server cvar "mp_autocrosshair" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_chattime" = "10" L 09/21/2004 - 06:46:26: Server cvar "mp_consistency" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_falldamage" = "0" L 09/21/2004 - 06:46:26: Server cvar "mp_flashlight" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_footsteps" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_forcerespawn" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_fraglimit" = "0.000000" L 09/21/2004 - 06:46:26: Server cvar "mp_fragsleft" = "1198" L 09/21/2004 - 06:46:26: Server cvar "mp_friendlyfire" = "0" L 09/21/2004 - 06:46:26: Server cvar "mp_logfile" = "1" L 09/21/2004 - 06:46:26: Server cvar "mp_recoilratio" = "1.00" L 09/21/2004 - 06:46:26: Server cvar "mp_scoreleft" = "1198" L 09/21/2004 - 06:46:26: Server cvar "mp_teamscorelimit" = "0.000000" L 09/21/2004 - 06:46:26: Server cvar "mp_teamspectator" = "0" L 09/21/2004 - 06:46:26: Server cvar "mp_timeleft" = "1198" L 09/21/2004 - 06:46:26: Server cvar "mp_timelimit" = "20" L 09/21/2004 - 06:46:26: Server cvar "mp_weaponstay" = "0" L 09/21/2004 - 06:46:26: Server cvar "pausable" = "0" L 09/21/2004 - 06:46:26: Server cvar "peversion" = "Public-Enemy v1.4" L 09/21/2004 - 06:46:26: Server cvar "sv_accelerate" = "10" L 09/21/2004 - 06:46:26: Server cvar "sv_aim" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_airaccelerate" = "10" L 09/21/2004 - 06:46:26: Server cvar "sv_airmove" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_allowupload" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_autoteambalance" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_bounce" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_cheats" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_clienttrace" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_clipmode" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_contact" = "" L 09/21/2004 - 06:46:26: Server cvar "sv_damageinfo" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_friction" = "4" L 09/21/2004 - 06:46:26: Server cvar "sv_gameplay" = "normal" L 09/21/2004 - 06:46:26: Server cvar "sv_gravity" = "800" L 09/21/2004 - 06:46:26: Server cvar "sv_logblocks" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_mapvote" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_maxrate" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_maxspeed" = "1000" L 09/21/2004 - 06:46:26: Server cvar "sv_minrate" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_password" = "" L 09/21/2004 - 06:46:26: Server cvar "sv_proxies" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_region" = "-1" L 09/21/2004 - 06:46:26: Server cvar "sv_respawn" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_respawncycleattacker" = "25.000000" L 09/21/2004 - 06:46:26: Server cvar "sv_respawncycledefender" = "35.000000" L 09/21/2004 - 06:46:26: Server cvar "sv_restartround" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_rounddelay" = "5.000000" L 09/21/2004 - 06:46:26: Server cvar "sv_roundtimelimit" = "240.000000" L 09/21/2004 - 06:46:26: Server cvar "sv_stepsize" = "18" L 09/21/2004 - 06:46:26: Server cvar "sv_stopspeed" = "100" L 09/21/2004 - 06:46:26: Server cvar "sv_varvote" = "0" L 09/21/2004 - 06:46:26: Server cvar "sv_voiceenable" = "1" L 09/21/2004 - 06:46:26: Server cvar "sv_wateraccelerate" = "10" L 09/21/2004 - 06:46:26: Server cvar "sv_waterfriction" = "1" L 09/21/2004 - 06:46:26: Server cvars end L 09/21/2004 - 06:46:28: Public-Enemy DirtyCase Scenario... L 09/21/2004 - 06:46:28: Preparing players... L 09/21/2004 - 06:46:28: Started map "db_cybercon" (CRC "2105837251") L 09/21/2004 - 06:46:28: Server cvar "mp_timelimit" = "20.000000" L 09/21/2004 - 06:46:28: Server cvar "mp_timelimit" = "20" L 09/21/2004 - 06:46:28: "Player<2><STEAM_ID_LAN><>" connected, address "loopback" L 09/21/2004 - 06:46:34: "Player<2><STEAM_ID_LAN><>" entered the game Not much related to the problem I suppose though. Lately it has been crashing without the error message, just locking up and the music if it actually started playing will start looping on the same few seconds. |
Zpin |
Posted: September 21, 2004 05:32 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
mmmh... did you delete eqsave.dll as well? that could also be a problem...
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |
hobgoblin |
Posted: September 21, 2004 07:00 pm
|
Experienced Killer Group: Members Posts: 81 Joined: April 30, 2003 |
just wanted to comment on some stuff i spotted.
first of i spotted that when i was going without any weapons (except the knife) there was still a weapon listed in group 3 but with no ammo so therefor unselectable. allso, when dieing (or new round) with toggle crouch active one starts out with the viewpoint in standing height bit with the speed of crouch, hitting crouch 2 times fixes it but is a bit anoying... |
Zpin |
Posted: September 21, 2004 10:23 pm
|
Einherjar Group: IronOak Leader (Admin) Posts: 1337 Joined: July 14, 2002 |
thanks for the report, I'll add this to my todo list.
-------------------- The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
--- The fool speaks, the wise man listens. - unknown |